Raven 26 jan 2013 à 9h57
News on any progress?
Hey there, big fan of the game, enjoyed playing with friends. Gotta say though, for a while now said friends and myself have been waiting for more content or an update. Reason being is, while the campaign is fun, once one player has taken a location and dropped 6 AA bots around the map, thats it, they have that location forever now.

The point Im laboriously trying to get to is this. Not had any updates or news of updates since 1.05 back on 24th Nov. So I was just wondering if there was any idea on a time-scale on any more content or updates or basicly any news on whats going on with development of the game?

Appreciate replies,
Raven
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ownomics 26 jan 2013 à 10h48 
Data is very slow at producing updates. It's a fact accepted by the community for what it is.
As far as I know, he's been working in co-operation with another developer to create Cave Engine. There's always mods until the next release, though.

Raven a écrit :
Reason being is, while the campaign is fun, once one player has taken a location and dropped 6 AA bots around the map, thats it, they have that location forever now.
Not necessarily.
Dernière modification de ownomics; 26 jan 2013 à 10h49
ownomics 26 jan 2013 à 15h08 
noedit- The store page says "If you buy the game today, you will also have access to any and all future versions (not including sequels!)"
This could mean Data wants to make a sequel, possibly on the Cave Engine(after finishing Cortex Command vanilla of course). Somewhat irrelevant to your original question, but there's some food for thought.
Dernière modification de ownomics; 26 jan 2013 à 15h09
Raven 27 jan 2013 à 9h31 
although cave engine looks great, I'd kinda like to see cortex command in a bit of a more finished state before the majority of the developers attention turned to his next project. I enjoy cortex command and knew full well it wasn't finished when I bought it. But I must admit at the time I kinda thought progress would be a bit more frequent than it has been.

As to what you said about defeating the 6 x AA bots, i'd really like to know a way around if there is one, because currently its just a kamikaze run with your brain, and even if you make it down, the owner now has at least one armed unit coming to attack your likely heavily wounded brain.
ownomics 27 jan 2013 à 11h23 
Raven a écrit :
As to what you said about defeating the 6 x AA bots, i'd really like to know a way around if there is one, because currently its just a kamikaze run with your brain, and even if you make it down, the owner now has at least one armed unit coming to attack your likely heavily wounded brain.
I suppose I can't really talk since I've never been in your position. But, theoretically speaking, I can suggest some methods. Generally it all comes down to the type of terrain you'll be facing and where your frenemy dropped his AA.


1.) Dropships are resilient, and AA bots' SAMs need a moment to lock on (iirc). So, you could ram into an AA bot using the dropship and then subsequently open doors to drop your commander. Take immediate control of the commander and dig a foxhole in the ground, and then a tunnel to your left or right. Await the enemy and discombobulate his ♥♥♥ with your digger. This works well in areas with rough terrain. (bonus points if you use the dropship's wreckage as an extra layer of protection)

2.) Set up a pact with your buddies. Make a sort of UN/NATO/Geneva/etc-styled agreement with a few rules to keep the game playable. Add a rule for the half-dozen AA bots sattered throughout the map, and if you break the pact then the other law-abiding factions make a temporary truce and attempt to strip the traitor's base of the offending emplacements, and more. Obviously make it a bit less formal than that, but you get what I'm sayin'.

3.) Modify the AA's script so that it locks on more slowly. Tell me if you want to try this, and I'll detail on it in my next post.

I suppose two of those fit your description of "a kamikaze run with your brain", but there you go anyway.
Dernière modification de ownomics; 27 jan 2013 à 11h25
Tleno 28 jan 2013 à 3h55 
Hmmm... I have a concept that may work with AA bot countering: Replacing Dropships for brains with drop pods! Something like the crate, but heavier, meaning it falls faster and doesn't spin around like crazy! What do you think? Would this prevent the AA bot and dropship smashing abuse?
Raven 28 jan 2013 à 4h15 
im really hoping in future updates data will allow custom initial drops, such as dropping your brain as well as 3 guys with assault rifles etc. Also the option of having something like a heavy dropship or even a preliminary bombardment. I know AA has to be effective, but maybe on a mobile bot is too powerful. Maybe part of a base structure instead, or somehow linked to power? just throwing ideas around really.
Tleno 28 jan 2013 à 6h22 
Raven a écrit :
im really hoping in future updates data will allow custom initial drops, such as dropping your brain as well as 3 guys with assault rifles etc. Also the option of having something like a heavy dropship or even a preliminary bombardment. I know AA has to be effective, but maybe on a mobile bot is too powerful. Maybe part of a base structure instead, or somehow linked to power? just throwing ideas around really.
You can always change the initial drops yourself by messing with .ini files :D

Also i nnext version, acording to Data's twitter, we'll have several Ai reinforcement rockets comming before the brain himself. May be cheating, but not like Ai has any chances against human palyer anyways :P
HighKillerDK 28 jan 2013 à 13h04 
Data posted this on his twitter 9 hours ago:
CCSource: Steam Workshop downloading and loading of subscribed-to mods officially works in CC. Some cleanup and additional testing needed.
Dernière modification de HighKillerDK; 28 jan 2013 à 13h04
Raven 28 jan 2013 à 15h57 
excuse me if i'm being dense, does this mean an update might be coming? or just workshop support for other peoples mods?
ownomics 28 jan 2013 à 19h34 
Means he finished workshop integration, just wants to do some QA before distributing it as an update.
Dernière modification de ownomics; 28 jan 2013 à 20h44
Tleno 29 jan 2013 à 4h35 
If he'll udpate game to have mod support, he'll add othe rplanned content too!
Raven 29 jan 2013 à 5h08 
question that remains, how long does internal testing take? usually
Tleno 29 jan 2013 à 6h46 
Raven a écrit :
question that remains, how long does internal testing take? usually
Depends... but think we should really have the workshop in two weeks.
SquidyInk 29 jan 2013 à 7h38 
:D!
Tleno 29 jan 2013 à 11h00 
I know! I got so excited too when I saw the Data's twitter today!
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