PixelKnight 5. Jan. 2013 um 16:08 Uhr
Any fun mods you would like to share?
CC has a lot of great mods, share some of your favorites.
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SquidyInk 5. Jan. 2013 um 16:11 Uhr 
The Data Realms forums are full of great mods and i'm not sure where to start with the best one all i can say is i have troble downloading some of the mods i don't know if it's just me but if the file is from a certain site i can't get it.
Tleno 6. Jan. 2013 um 5:33 Uhr 
http://steamcommunity.com/sharedfiles/filedetails/?id=117825426

TlenoTech. First version complete, unfortunately can't register on Data Realms forums for some reason, but I wrote an e-mail asking why, so I'll attempt to register and upload the mod ASAP as I'll get this issue solved!
Thor the Thundergod 7. Jan. 2013 um 7:46 Uhr 
http://forums.datarealms.com/viewtopic.php?f=61&t=25544 (the fan mod not the normal one)
http://forums.datarealms.com/viewtopic.php?f=61&t=13509

so far some of my favourite mods maybe its because im a big fan of Warhammer 40K or its one of those mods that can make you total overpowerd (because sometimes you just want to be OP) or good balanced
Kuranes 24. Jan. 2013 um 0:42 Uhr 
My prefered mods are the ones that add addtional factions with their own styles and weapons, rather than more humans or completely overpowered factions (which most of the forum seems to be), and here they are:
  • The Mu-Ilaak
    A army of red chitinous robots. They were a planned faction from the developers but have since been picked up by the modding community. They distinct themselves in being able to wield some pistols and smgs off-hand, like a shield. And unless their heads are destroyed it will seperate from the body and crawl off only to grow a new one.

  • Aco Delta Covenant
    Another bunch of robots, this time with a more Warhammer 40k Tau feel. With powerful streamlined lasers, varying sizes of battlesuits and combat drones.

  • Xenobiology
    This mod isn't a faction as so, but allows you to plant various hostile fauna when creating bases. The plants will be almost free, but in will in turn react to all actors that approaches them, and since they have a life of their own, with seed ejections etc you will sometimes need to cull the plants to keep the dangerous ones out of your base, giving them a vert unique role.

  • Simpel Cortex Command Mod Manager
    A nice utility program, which lets you turn mods on/off easily
Zuletzt bearbeitet von Kuranes; 24. Jan. 2013 um 0:46 Uhr
ownomics 24. Jan. 2013 um 4:20 Uhr 
I use Loyalists and the War to end all wars mods coupled with Wehrmacht, Southlands and Air Support, among others.

Much fun creating WWI-II inspired scenarios.
Zuletzt bearbeitet von ownomics; 24. Jan. 2013 um 4:21 Uhr
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