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TlenoTech. First version complete, unfortunately can't register on Data Realms forums for some reason, but I wrote an e-mail asking why, so I'll attempt to register and upload the mod ASAP as I'll get this issue solved!
http://forums.datarealms.com/viewtopic.php?f=61&t=13509
so far some of my favourite mods maybe its because im a big fan of Warhammer 40K or its one of those mods that can make you total overpowerd (because sometimes you just want to be OP) or good balanced
A army of red chitinous robots. They were a planned faction from the developers but have since been picked up by the modding community. They distinct themselves in being able to wield some pistols and smgs off-hand, like a shield. And unless their heads are destroyed it will seperate from the body and crawl off only to grow a new one.
Another bunch of robots, this time with a more Warhammer 40k Tau feel. With powerful streamlined lasers, varying sizes of battlesuits and combat drones.
This mod isn't a faction as so, but allows you to plant various hostile fauna when creating bases. The plants will be almost free, but in will in turn react to all actors that approaches them, and since they have a life of their own, with seed ejections etc you will sometimes need to cull the plants to keep the dangerous ones out of your base, giving them a vert unique role.
A nice utility program, which lets you turn mods on/off easily
Much fun creating WWI-II inspired scenarios.