This topic has been pinned, so it's probably important
data010  [developer] Apr 18, 2014 @ 8:07am
Metacritic Rating: the developer's explanation
Last edited by data010; Apr 18, 2014 @ 8:08am
Showing 1-15 of 25 comments
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Robly18 Apr 18, 2014 @ 8:10am 
Hopefully this will make some of the critics take another look at the game. Who knows, they might rethink their ratings!
Ray Katz Apr 18, 2014 @ 8:35am 
Ratings are pretty much BS anyway. I bought the game and was satisfied with the unique experience. I really appreciate that he is still working on the game and thats worth far more than any number anyone wants to put on this game.
Swim Apr 18, 2014 @ 9:13am 
Originally posted by Ray Katz:
Ratings are pretty much BS anyway.
Basically. It's just some person or group of people that over the years have had their egos puffed up so much that they think their positive or negative opinions are more than opinions.
I tend to disagree with them anyway, I seem to like "bad" games more than I like "good" games.
Robly18 Apr 18, 2014 @ 9:51am 
Originally posted by ♔Glass-headed Wallaby♔:
Originally posted by Ray Katz:
Ratings are pretty much BS anyway.
Basically. It's just some person or group of people that over the years have had their egos puffed up so much that they think their positive or negative opinions are more than opinions.
I tend to disagree with them anyway, I seem to like "bad" games more than I like "good" games.
Yeah, I've seen plenty a game with low ratings better than some with high ones.

Besides, it's blatantly obvious that plenty of them get bribed to give games high ratings. Just look at CoD Ghosts! It got an 8.8 out of ten! How is this possible!
Drake Apr 18, 2014 @ 8:17pm 
Daniel, awesome job standing behind your product and fighting back with humor. I had been deterred from buying this game for some time now, but that was a huge mistake on my part. I found this to be my guilty pleasure over the past week. It reminds me of the good old days of PC gaming. I love that much of the game feels open source and I can freely tinker with files without special tools. Medicore my ♥♥♥, there is a ton of fun to be had... so much customization. :)

Chin up and press forward man. The fundamentail gameplay and backbone are solid, polish and bug fixes are frosting on the cake.
lukaself Apr 19, 2014 @ 6:34am 
I really don't understand those ratings... don't these people have friends to play CC with ? So many laughs. Anyway, I love the new squad mechanics and AI. Thanks for the update ! Steam Workshop support is a nice bonus too !
Last edited by lukaself; Apr 20, 2014 @ 5:08am
Swim Apr 19, 2014 @ 2:06pm 
Originally posted by Drake Pryde:
Daniel, awesome job standing behind your product and fighting back with humor. I had been deterred from buying this game for some time now, but that was a huge mistake on my part. I found this to be my guilty pleasure over the past week. It reminds me of the good old days of PC gaming. I love that much of the game feels open source and I can freely tinker with files without special tools. Medicore my ♥♥♥, there is a ton of fun to be had... so much customization. :)

Chin up and press forward man. The fundamentail gameplay and backbone are solid, polish and bug fixes are frosting on the cake.
Well said
Lord General Warmarine MK1 Apr 19, 2014 @ 8:02pm 
Glad to see you still supporting the game despite some heavy fire from the Critics. Also you got balls to put the reviewer's quotes in the video. You already earned my respect with the game but damn that deserves more respect
Zothen Apr 23, 2014 @ 12:33am 
Originally posted by Robly18:
Hopefully this will make some of the critics take another look at the game. Who knows, they might rethink their ratings!
Data dropped the development a long time ago by simply definining the alpha state (still adding stuff) as "finished product". Imo theres nothing to rethink. Seeing this on steam looks like just another opportunity for him to grab money.

His "I fix stuff when I want and not when my customers see a need for it" -stance spoke for itself, too. Cortex Command is the first, best example of a game sold during development that didnt deliver. The exact opposite of Mount & Blade. Very, very bad business practice, no matter how much you tried to defend it.

Shame on me, that I bought the game years ago. Shame on you, Data, for a broken promise. Had a lot of potential.
Last edited by Zothen; Apr 23, 2014 @ 12:36am
lukaself Apr 23, 2014 @ 5:55am 
Originally posted by Zothen:

Data dropped the development a long time ago

Hi Zothen !

I was curious about how you could say that only a week after a major update?

Originally posted by Zothen:
Shame on you, Data, for a broken promise.

I wonder what you think was promised to you by Data Realms that you did not get in the game? Not questioning your judgment - I'm genuinely curious, because if this game can get any better by adding anything, I want it !

I have been playing Cortex command with friends since Build 21 (I think, there was no campaign map yet so that must be it) and it was already a blast. Subsequent builds only added to the fun : Campaign, gamepad support, and local splitscreen multiplayer before it was cool

Also, I'm pretty sure you can't just open quotation marks and stuff whatever you want in it, unless you have an actual quotation.
Valhammer Apr 23, 2014 @ 8:03am 
It's pathetic to read all the comments by the rabid fanboys on here. The game deserves its low scores, because it's an unfinished, poorly prestented game. The reviews sum it up perfectly; It's a game with a ridiculous amount of potential that fails to deliver. Basically, it has a fantastic engine, but lacks proper framing. You have to make your own fun, because there is literally no gameplay to be found beyond skirmishing.

What Zothen wrote is correct. Anyone who has followed the development of this game, knows that Data has had a horrible attitude when it comes to development. He's literally said he doesn't care about the fans who have paid for and supported this game, and that he'll work on the game when he feels like it.

With all that being said, I've probably put hundreds of hours into the game over the years. I played it long before it was available on Steam, and have come back to it every two or three years. As I stated above, the game engine is fantastic. The problem is that the game lacks gameplay, beyond building and skirmishing. While that can be fun, without the framework to put the gameplay into context, there's no real goal to anything you do, and it still feels like playing around with an unfinished build. The campaign is laughable, and most of the other game modes are bare bones at best. What saves this game are the plethora of mods.

There is certainly fun to be had with the game. It's just sad that the game will never be nearly as good as it could have been.
lukaself Apr 23, 2014 @ 9:03am 
I could have stopped reading at the point where you insult people but let's get past that.

Edit : On second thought, no. I won't have another sterile debate with a person that thinks insults are a proper introduction on the internet.

Originally posted by Valhammer:
pathetic rabid fanboys
Last edited by lukaself; Apr 23, 2014 @ 9:03am
Valhammer Apr 23, 2014 @ 9:44am 
It's not an insult, it's a fact.
If you defend a half-finished game, and can't see beyond your own blind fanaticism and realize that this is objectively a game that deserves a mediocre score, then I would say "pathetic fanboy" is a very apt description. The fact that you're incapable of seeing the many shortcomings this game has, and even pretend to be shocked that others do, epitomizes what fanboyism is all about.

I already stated that I've enjoyed the game and put a lot of time into it. However, as I am able to judge something by objective criteria, I can see why this is given a low score. It's called critical thinking, and relies on something more than personal preferences. I assume you refuse to reply, because you have no arguments.
Last edited by Valhammer; Apr 23, 2014 @ 9:45am
t o r o i d Apr 23, 2014 @ 6:53pm 
Originally posted by lukaself:
Also, I'm pretty sure you can't just open quotation marks and stuff whatever you want in it, unless you have an actual quotation.
Is this[forums.datarealms.com] close enough?
-wtf steam? Why can't you do links properly? Here:
Originally posted by Zothen:
Shame on you, Data, for a broken promise.
I'm fairly certain that Data never made any promises to his customers about what he does with this game. Which is unfortunate and disappointing for us, of course. (I stopped giving significant ♥♥♥♥♥ about CC a long time ago because of this, but I still like to follow the development.)
Last edited by t o r o i d; Apr 23, 2014 @ 6:58pm
lukaself Apr 24, 2014 @ 3:13pm 
Thank you T0R0ID, I was curious to have the original quotation. While I agree that the tone used was way harsher than what I would have used with paying customers, I also understand now that the game was originally sold "as is" without any guarantee of it to be finished with a big red disclaimer about it.

At the time, before the advent of the all powerful "early access" and "Kickstarter" it was commonplace to buy game prototypes with no guarantees, hoping that the donation would put enough bread on a developer's table to make him consider a more elaborate project.

I wouldn't hold against any indie developer the fact that they shelved a prototype cause it's not making enough money for them to forsake their free time outside of a 40hours/week desk job.

Even knowing this, Data himself admitted having labeled the game "1.0" too soon and has taken steps to correct it. I was quite happy with the state of the game but the size of b30 is substantial enough for me to think it's not merely a way to gain advertising space.

(Please remember that this before is an opinion. Would you happen to disagree with it, you're pretty welcome to voice your own in a considerate and polite way)
Last edited by lukaself; Apr 24, 2014 @ 6:57pm
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