Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Also personaly I focused quite a lot of fire on carrier disarming as many guns as possible since lets be honests fighters do very little dmg even to you
And yeah. My Mercury was down to the last ~10% HP. I barely survived the previous segment too. Thanks, I'll try replaying the mission from start.
EDIT @ Patrick Swayze: Mission 8, I think?
That said, if you take down the carrier, you win the level instantly too
As for taking out the carrier... I used a bomber on that mission once, used torpedoes to take out the black fleet cruiser, then my entire complement of seekers on the fighters of section 2. Didn't fancy dogfighting every fighter the carrier sent out, so got behind it and torpedoed it until it broke apart. I'd reccommend the easy way though.
The strike mode can make fast work of any close packed fighters early one with its massive missile barrages or you can use fire and forgot missiles to decimate them very fast without locking each of them first.
Taking out the capital afterwards is a nice bonus, but does not give you even much score as it takes lots of time to do so, which could be spend on more "important" things.