Analogue: A Hate Story

Analogue: A Hate Story

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The Mighty If Jul 13, 2013 @ 2:03pm
Completionism in Choice-based Games?
So, I just finished Analogue: A Hate Story, and I found it very compelling. I originally got Ending 1. I did go back to a save right before the end, just to see Ending 2, when I looked at the ending titles and figured it only hinged on that one decision.

The thing I'm feeling conflicted about it that I'd really like to see all the content, check out the different paths, etc., but at the same time, I think some of them would involve decisions that I'd be really uncomfortable making.

I ran into this recently even with something like Conclave, which is really a pretty morally simple RPG for the most part. I did eventually play through and make all the "wrong" choices to see what happens, but it felt really weird and creepy. I'm finding it even weirder to contemplate doing in a game like Analogue.

Does anyone else feel that weird conflict between wanting to see the whole game and not wanting to make choices that go against your feelings and sometimes morals? I mean, it seems like on some level I should be able to say, "It's just a game, it's okay," but it really gets under my skin.