If Jul 13, 2013 @ 2:03pm
Completionism in Choice-based Games?
So, I just finished Analogue: A Hate Story, and I found it very compelling. I originally got Ending 1. I did go back to a save right before the end, just to see Ending 2, when I looked at the ending titles and figured it only hinged on that one decision.

The thing I'm feeling conflicted about it that I'd really like to see all the content, check out the different paths, etc., but at the same time, I think some of them would involve decisions that I'd be really uncomfortable making.

I ran into this recently even with something like Conclave, which is really a pretty morally simple RPG for the most part. I did eventually play through and make all the "wrong" choices to see what happens, but it felt really weird and creepy. I'm finding it even weirder to contemplate doing in a game like Analogue.

Does anyone else feel that weird conflict between wanting to see the whole game and not wanting to make choices that go against your feelings and sometimes morals? I mean, it seems like on some level I should be able to say, "It's just a game, it's okay," but it really gets under my skin.
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τέλος Jul 13, 2013 @ 2:08pm 
Originally posted by If:
So, I just finished Analogue: A Hate Story, and I found it very compelling. I originally got Ending 1. I did go back to a save right before the end, just to see Ending 2, when I looked at the ending titles and figured it only hinged on that one decision.

The thing I'm feeling conflicted about it that I'd really like to see all the content, check out the different paths, etc., but at the same time, I think some of them would involve decisions that I'd be really uncomfortable making.

I ran into this recently even with something like Conclave, which is really a pretty morally simple RPG for the most part. I did eventually play through and make all the "wrong" choices to see what happens, but it felt really weird and creepy. I'm finding it even weirder to contemplate doing in a game like Analogue.

Does anyone else feel that weird conflict between wanting to see the whole game and not wanting to make choices that go against your feelings and sometimes morals? I mean, it seems like on some level I should be able to say, "It's just a game, it's okay," but it really gets under my skin.

At first with Analogue, I did, since Analogue was my first non-kinetic (i.e.: choice-making) VN with mutliple routes. It was pretty different to the author's previous work, Digital: A Love Story, which only had one route and you couldn't change the story.

For me, the most uncomfortable thing was trying to think of the Analogue universe as being divided into different parts for the different routes; but getting more out of the game was way better than being irritated by the whole routes thing so I kinda got past it pretty quickly.
segoli Jul 13, 2013 @ 5:43pm 
I have a really hard time replaying choice-based games; I can immediately dive back into something with a fairly linear storyline (for instance, I just beat MGS2 for the first time on my Vita and immediately started it again), but I care way too much about the choices I made the first time around in a lot of games to continue. I've run into this issue with Analogue; it's been a year and a half since I first beat it, and I'm still uneasy about jumping back into it.
ariwch Jul 14, 2013 @ 6:04am 
Yes, sure thing. And even in ME I did not make full Renegade even though there were not so much immerseness there
Paldin Feb 18 @ 2:22pm 
You're playing a game. Aside from the argument that it isn't real, you are PLAYING a game. If you can't pretend to be a different kind of person while playing a role-playing game (stretching the definiton of RPG to include VN), then you're not really role-playing. I'm sure you can still have fun and therefore not playing "wrong", but you're not playing it "right" if you can't play it freely.
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