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I enjoy it. Word of advice: try this one before the sequel.
+Perfect Metroidvania. Unlike Starbound and Terraria, the areas are broken into classic levels via a world map, and you choose where you go. The levels size are pretty good, and feature enough interior/exterior zones to mix things up.
+Great ARPG elements.
+Very easy co-op access, with many players able to join (seriously, a ♥♥♥♥ ton).
+Easily editable sprite. I made Neith and Nu Wa from SMITE. Unlimited possibility with texture packs.
+Day night cycle.
+Strategic elements, such as settlement building, resource gathering, etc.
+Graphics. I find the graphics cool and refreshing.
+Configurable difficulties split in groups. E.G.- Platforming difficulty, Combat difficulty, City Building difficulty. I really like that you can play around with the variables from the get-go. It furthers each experience to be completely different from the last.
-Graphics. If you're a graphics connoisseur, you wont like this.
-Can get repetative, as games of this nature often do.
I recommend it if you like these types of games. I, personally, find it to be a little more forward than the likes of Starbound and Terraria. It feels like an honest to god Metroidvania with other styles (the strategic elements, the world map) present. Grab a friend and have fun.
NOTE: I like the second one. Don't get me wrong- it's almost identical. One very important difference- the second one is not a randomized world, which pretty much means the same stipulations each time. This was a mood killer for me. I HIGHLY recommend trying AVWW before trying its sequel.