Geplaatst: 25 maart
Actually gave me that feeling of impatience where you're out doing something but just can't wait for it to be done so you can go home and play a bit more.
First thing out of the way: this game looks terrible.
The art style looks like the combination of a teenagers first forray into digital art and a collection of free images turned sprites from the internet. The styles don't match up. To the authors credit though there is a ton of art in this game. Not a whole lot of reused pictures for different items.
Now onto the good
The author has managed to take a (as mentioned) vast amount of art and concepts and tie them into an infinite and recursive dungeon crawler with so many things to do and so many items to unlock that the sheer concept is staggering. It even has a menu of things you should do that filters out most of the possibilities, but that menu even starts out dauntingly full. Linearity left the building when you purchased this game. If you like options, you got options. If you like difficulty, decisions, danger and depth, you've got it. Worth my money.
...now if only I can say the same about the time that's going into this :P