The Witcher 2: Assassins of Kings Enhanced Edition
[VPLTD] Peter Mulholland  [developer] Jul 9, 2014 @ 9:53am
[LINUX] Public Beta
09 Jul 2014 17:46 BST

We have just set up a beta on Steam, called "linux_public_beta". This is where we're going to be posting our betas of work-in-progress so far. This first beta contains the following:

  • Multimonitor support
  • Improved support for gamepads, and workarounds for problems in xpad
  • Improved stability.. the game should crash a lot less now. We still see the occasional crash on exit, inside the nvidia driver. We're working on finding out if this is an issue with the 331.38 driver or with our code.

Note that this doesn't yet include any of our DX9 multithread rework, as that's still in progress. We thought we'd put this out here so that we can get some feedback from you guys on what we have done so far, and also show that we really are working on making this port better :)

Please opt-in, and tell us how things are. You can head on over to the Github issue tracker for the game, and post there:

https://github.com/KillaW0lf04/The-Witcher-2-Issues

EDIT: Trolling comments will be deleted!

EDIT 2: I will not be drawn into Native vs eON ports. This is not the place for it.
Last edited by [VPLTD] Peter Mulholland; Jul 11, 2014 @ 3:40am
Showing 1-15 of 118 comments
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libgradev Jul 9, 2014 @ 10:20am 
Joined - thanks for keeping us updated :)
[GOL] LiamD Jul 9, 2014 @ 11:00am 
Thanks for this, I can confirm it doesn't always give me the "the game crashed" dialog when I exit now.

My 360 controller now also works without any extra steps, just changed to gamepad and it works.
leillo1975 Jul 9, 2014 @ 11:38am 
I will give it a try. At the moment I see that the performance is the same
MoonBeam Jul 9, 2014 @ 12:46pm 
Kudos for these efforts, looking forward to trying it out.
#2_:3 Jul 9, 2014 @ 1:14pm 
Good luck.
Edwin Jul 9, 2014 @ 2:56pm 
No more new game crashes. Nice.
[Linux] UZzK5RDF Jul 9, 2014 @ 5:11pm 
This is the second time round I've tried playing this game on Linux, now, I will state that this is a different computer running different hardware and a different setup, but, there's a huge improvement.

Computer 1:-

GPU:- GTX 590
CPU:- i7 980 exteme
RAM:- 12GB
Memory:- Samsung 840 SSD
Distro:- Arch Linux
Notes:- Triple monitor setup, 120Hz
Settings:- Lowest config, lowest resolution
Frame rate:- 3-5FPS.

Computer 2 (Running this beta):-

GPU:- GTX 660
CPU:- i5 3570k
RAM:- 8GB
Memory:- WD Red NAS 3TB
Distro:- SteamOS
Notes:- Big picture mode, using a controller only.
Settings:- Ultra, uber sampling disabled
Frame rate:- As it's SteamOS and I'm not really in the mood to start attempting to plug a keyboard into my TV, I can't give you an exact figure, but, feels like 20-30ish. Definiately more than my original 3-5FPS, and, is actually playable.


Although I don't exactly agree in congratulating you for fixing your own ♥♥♥♥up, I would like to state that this is a major improvement. Now, the question is, is that improvement from the hardware/distro or this fix? No idea.
Last edited by [Linux] UZzK5RDF; Jul 9, 2014 @ 5:13pm
Vash Jul 10, 2014 @ 3:04am 
Great news, glad to see it's being fixed at least. I re-purchased it for Steam just for Linux support (original purchase was from GOG and they refused to give me a Steam key or any other way to get the Linux build), was disappointed with the performance and crashing as soon as I got to Flotsam. Glad to see you on Github also.

Edit: Nope, still crashes. Two different machines, too. I'm assuming sending these crash reports with the integrated tool gets to you, right?
Last edited by Vash; Jul 10, 2014 @ 3:09am
[VPLTD] Peter Mulholland  [developer] Jul 10, 2014 @ 3:20am 
Originally posted by Vash:
Edit: Nope, still crashes. Two different machines, too. I'm assuming sending these crash reports with the integrated tool gets to you, right?

They do, but it could be quicker if you make a post on Github for us to look at
Tak! Jul 10, 2014 @ 4:51am 
Opted in. Will you continue publishing release notes here for future betas?
Riful Jul 10, 2014 @ 5:57am 
Kudos for effort, but I really still think it's a dirtbag move to release an untested, unstable and unreliably working game as if it was a finished product only to use the customers that paid for a working game as alpha/beta testers. It didn't plague me of course as I already had the game, but I'm feeling sorry for those who did excitedly buy the game for it to only not work at all.

You bettered make sure not to repeat that mistake again for another game or I'm putting eON on my blacklist. At least make sure customers can be aware that the linux builds were not thoroughly tested on various hardware configurations, that is enough to save your hide sometimes.
Last edited by Riful; Jul 10, 2014 @ 5:59am
Ray Jul 10, 2014 @ 7:04am 
Thanx for the update. I don't have much problems with this game for now, but maybe this release will improve performances.

Are the saved games compatible?
[Linux] UZzK5RDF Jul 10, 2014 @ 7:08am 
Originally posted by Ray:
Thanx for the update. I don't have much problems with this game for now, but maybe this release will improve performances.

Are the saved games compatible?

I don't think the game was updated, just the wrapper.
pdq | GNU/Linux Jul 10, 2014 @ 8:35am 
Thanks for the public beta and the update, w00t! :D
Posted my findings at the Github issue tracker.
Tea Jul 10, 2014 @ 11:13am 
Can you give us an estimate on when the native port will be available?
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Date Posted: Jul 9, 2014 @ 9:53am
Posts: 118