Publisert: 11. april
I love this game. A lot. Probably as much as I loved Natural Selection, Dota, or Mount & Blade. (TF maybe too)
Rewarding, updated, good looking, and balanced. The community is great. The matchmaking is reasonably good, and there are great stats, achievements & visuals to unlock/purchase (clothing, paints/dyes themes none of which gives you advantage in game mechanics, so there is ZERO PAY TO WIN).
The difficulty and complexity scales from novice to pro nicely so there's almost always something new to learn, a trick or experience you haven't done before.
Exciting team-based gameplay. Not like anything you have played before most likely.
Crew combat airships of various specialties/layouts in 2v2, 3v3 or 4v4 ships versus ships.
Each ship has a crew of at least 1 pilot and 3 ai crew, or up to 4 players per ship crew (including pilot).
Usually that means a driver, a gunner and some engineers who split their time repairing damage and shooting extra guns.
The learning curve for crew (non-driver) is pretty easy, the pilot is a bit more tricky (flying in 3 dimensions and leading your crew usually at the same time, often on voicecomm).
A match generally consists of a lobby (either deathmatch; first team to a certain number of kills, king of the hill, or cap the flag/KotH), where a map is voted on, and both teams' ship, crew, and weapons setups are organized.. before the timer ends and the match starts (plenty of time generally).
During a match you try put enemy ships in your weapons range/arc and knock out their components like guns, balloon, armor, or engines, with the hull under the armor being the finisher.
Each weapon, and ammo have their own thing they are "mostly" used for, and a more strict effective range plus turning limit, so the pilot must work with the gunners to give the crew good lines of fire etc.
Non-pilots also use spotting scopes to tag enemy ships with a bracket for easier identification at range. Ships can use cover of terrain and clouds to evade detection/damage. While piloting skills are often the most influential single factor in win:loss, a crew of really bad humans can contribute to a loss more than having ai crew sometimes, and a good human crew is ALWAYS better than the 'bots'.
The view from the open air deck of your ship is nice, and you as a crewperson are immune to enemy gun fire, but you can fall off, which leads to a realistic fall-time and death with an immediate respawn onboard. Once familiar with the ship layouts this will rarely, if ever, happen, and even if it does, it isn't a match ender.
As a ship is damaged, the guys with repair hammers go to work to get things repaired, which is pretty fast paced and well done as a mechanic. They also do firefighting and buffing on ship components. The hull itself cannot be repaired during the match, which is why ships want to try to keep their armor intact as much as possible to protect the hull/structure. And of course if you lose your balloon you fall out of the sky, no engines make you a sitting duck etc.
People are nice and will 'teach you the trade' "on the job" quickly.
Highly recommended if you like teamwork games.