Přidáno: 27. května
Guns of Icarus Online is a multiplayer team-based shooter/flight sim/makeshift percussion instrument simulator sequel to the original Guns of Icarus by Muse games. All set in a quirky alternate history where World War I apparently started early and dragged out until humanity was left in a post-apocalyptic state where airships are the way to go because Mad Max makes land travel too lethal.
You are one of three classes, pilot (only one per-ship, directs the ship), engineer (repairs stuff), and gunner (controls the gun mounts) in a group of four (guess which class gets doubled up?) and while each class can man the guns, pilot the ship, and even do some repairs, the classes have customizable loadouts in different categories. Your class gets four tools in their chosen category and only one tool in any other. You and the rest of your crew must function as a tight knit, well-coordinated unit as pilots must keep the ship positioned to fire on enemies, gunners must have an aim worth squat, and engineers need to stay on top of incoming damage to different parts of the ship. Thankfully, unlike the original Guns of Icarus, you no longer have to worry about cargo, just your teammates (including those on other, friendly ships) being subpar to the team members on the opposite team.
What ensues is a game requiring multi-person coordination, open communication, a careful system of checks and balances in terms of equipment loadout, ship class, and armaments in perhaps a great game of teamwork and strategy I myself have never experienced before. Some things you'll need to full enjoy this game will easily be friends to form a crew with (and expendable when the inevitable lost match causes a falling out) or patience, willingness, and possible divine favor to endure the randomized matchmaking, and lastly a good quality mic for communicating with your team or chewing out the other engineer who keeps repairing something you're already fixing when something else needs him more.
But by no means let these words discourage you, indeed, sometimes the frustration can be part of the fun and makes the times when you and your team hit the zone or you end up with just good teammates a zen-like experience of being awesome as the crew of the Enterprise, deftly taking down superior forces of Klingon warships except with more cogs and petrol fumes.
If PVP isn't your thing, the developers have been working on a PvE adventure mode for some time now and progress is apparently steady. Adventure mode will include not just AI controlled enemies, but also towns which you can visit with your avatar character to show off those fancy duds you bought in the cash store, role play your way through your lack of actual skills related to your class, or simply argue your ship is better than everyone elses/complain how broken flamethrowers are.
Oh, did I mention you can not just customize your avatar but also your ship to an extent aesthetically? Well you can, it costs real money but distinguishing yourself is always nice.
Perhaps the current downside is that mechanical options are limited, There's maybe eight different tools to select from for each class, only so many ships, and only so many ways you can load them up in terms of weapons. Things get more restrictive when it comes to the metagame as while the engineers are always important, you end up doing a lot less exciting things and can spend whole matches staring at ship components and smashing them with a tool for repairs or putting out fires because the one gunner and one pilot slot were taken by someone else (and begrudgingly, probably more deserving of those slots than you).
All in all, I highly recommend this game to people, if only to support indie development, and to promote strategic, teamwork dependent multiplayer games. Nevermind hope for future growth and perhaps a broader meta.