Guns of Icarus Online

Guns of Icarus Online

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AnonOmis1000 May 5, 2014 @ 1:26pm
Characters look too relaxed.
I'm sure this is probably something that would take some time and effort to change, but I thought I'd throw it out there. IMO the character models look a bit too....robotic. They always are standing straight up like everything is fine. But it looks quite odd when the ship is being attacked. I can imagine the deck wouldn't be all that stable when getting hammered by shells. I think they'd take a more wide stance to help balance themselves. Again, just IMO and this is a cosmetic thing, nothing that needs to get done.
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Showing 1-9 of 9 comments
EmpressMeowMeow May 5, 2014 @ 3:10pm 
But we are robots =0w0=
AnonOmis1000 May 5, 2014 @ 7:26pm 
Roshan's daddy May 6, 2014 @ 2:43am 
Yeah I agree with you it would be more immersive if that detail was corrected.
Hatedolf Tickler May 6, 2014 @ 6:06am 
I understand your point. But animating all the characters aboard the ship every time the ship gets hit will probably make them look like they are glitching and will also take a lot of processing power.

Maybe if the ship is more heavily damaged you can hear the engines hampering or hear the floorboards cracking underneath you; something like that.

And if you are focusing on the crew more than the ship, you are not doing it right ;p

Like the idea though.
Keyvias May 6, 2014 @ 7:50am 
This is a cool idea, but could be a lot of work. I'll talk to the art team though and see if this is something we can pull off.
AnonOmis1000 May 6, 2014 @ 3:35pm 
It always amazes me when a thred I create gets visited by part of the dev team. *fangasms*
vyew May 11, 2014 @ 4:57am 
What Empress said. We engineers are robots who are fueled by moonshine and diesel fumes.

If an engineer talks, you are hallucinating :)
Last edited by vyew; May 11, 2014 @ 4:57am
Alistair MacBain May 11, 2014 @ 9:41am 
I am fueled by tea.
vyew May 12, 2014 @ 9:26am 
Genius. The caffeine speeds up your movement and prioritisation calculations. I will relay this to the collective.
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Date Posted: May 5, 2014 @ 1:26pm
Posts: 9