Guns of Icarus Online

Guns of Icarus Online

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[Muse] Bubbles  [developer] Apr 28, 2014 @ 3:48am
1.3.6 Update is now live!
Thanks for your patience while we took down the servers to update! The update is now live, and here are the release notes. Enjoy!

In memory of TimmyB.

- Decorations for your ship:
- 4 figureheads*
- 3 deck themes*
- 5 balloon decals
- 6 ship paint colors
*Each figurehead or deck theme can be used for all ships.
- Female Khovansky costume
- New Ship Collision FX
- New First person locomotion animations
- Practice Mode renamed to Blumer’s Blastyard
- All items in Store 50% off til 5/23

- Community System:
There is now a Community section in game accessible from the header. This section has quite a few new shiny things in it. The most prominent is the Clan system. From now on, you’ll be able to create your clan as well a permanent clan name and clan page. You will be able to manage your clan by promoting officers and accept new clan members. You’ll also have demote and kick functions for your clan, so use wisely. Your clan can be given commendations by other players, and this will determine your clan’s visibility in the clan list. Your clan will now also have it’s own chat channel and members list alongside Friends and Party. The leaderboard for the competitive season in game is now also available, and you can see your new shiny profile page, with a character viewer to boot. All upcoming community events will be displayed in Community, and you can favorite any of them for your clan page. As events become available, you can join them (if permissions allow) directly from event list.

Community Section
Clan System: Clan registration, member management, clan list, clan chat
Competitive leaderboard
New Profile page

- Ship Customization:
The ability to decorate your ships is finally here! There is a new section in the Store called Ship, where you can get deck themes, figureheads, balloon decals, and paint colors for your ships. Some of the decoration items will also be unlockable through your Progression. After you get the items, you can go to the new Ship screen to decorate with them. The new Ship screen is also more streamlined, with bigger ship previews, where you can simply drag to rotate and zoom in and out. Gun slot customization is also cleaner with less clutter.

New deck themes, figureheads, balloon decals, and paint colors for ships
New Store section for ship decorations
New and streamlined Ship customization page with enhanced ship preview (drag to zoom and rotate ship)

- Updated Tutorials:
The tutorials have been updated to cover more of the essential elements of the game. A basic tutorial allows you to explore the different components on the ship - helm, guns, and repair points - and trigger tutorials for each component. The basic tutorial also instructions and reminds about all the communication tools, such as voice chat, text chat, and voice commands. It shows how guns are used in tandem or complements. The class specific tutorials then dive into more specifics about the individual components, skills, and mechanics of each player class.

- Notification alerts
- Stopping animations
- Additional hooks for balance data analysis

- Portable Flak: Arming Distance of 150m (no AoE under 150m, from 225m), 2.5x Zoom (from 2x), 1000m Max Range (from 875m), Pitch Speed 50 degrees/s (from 120), Yaw Speed 50 degrees/s (from 120), Rate of Fire 2.857 bullets/s (from 2.5), Reload Time 4s (from 5), Damage 50 Direct Explosive/30 AoE Explosive (from 45/30)
- Harpoon: Maximum Harpoon Duration 5s (from 120s), Max Rope Length 800m (from 600m), Max Range 800m (from 600m), Reload Speed 16s (from 4s), Force 270000N (from 20000)
- Flamethrower: Fixed major hit detection bug so flames actually hit reliably now, AoE Radius 6m (from 10), 1.6 Direct Fire Damage with 27.4% of igniting 1 fire stack (remember that flamethrower always has 6m AoE Radius even without AoE damage)
- Tar Barrel: Fixed exploitation bug where damage would not be dealt until the end of the tick. Reduced engine damage to 20 damage (from 25), Increased Cloud Duration to 35s (from 30), and Increase Cloud Damage to 15 Shatter/s (from 12)

- Fixed bug with notification UI overlaying on top of other UI elements
- Fixed graphical glitch with multiple slot swap requests
- No more 2 rubber goggles in store
- Fixed incorrect texts in achievements
- Removed duplicate tracks in soundtrack DLC
- Fixed extension/file type inconsistencies in soundtrack DLC
- Fixed incongruous terrain/obstacle on Northern Fjords
- Removed invisible collider/wall in Anglean Raiders
- Fix for mic usage preventing turning
- Fixed disappearance of friend and block lists
- Fixed player loadout screen issue with quick esc press
- Fixed issue with 3rd person view and mounting mine launcher
- Fixed display inconsistencies of the player class usage piechart in player profile
- Fixed shader of gratings so they receive shadows properly
- Fixed scrollbar positioning for Friends, Blocked, and Recent lists in Social
- Fixed issue of player popup being overlapped by lobby name
- Fixed issue of captain target selecting allied ships
- Fixed gun class mislabeling in ship customization screen
- Fixed functioning of exit game button on loading screen
- Fixed formatting issue with skill tooltips
- Fixed choppy movement speed when player falling
- Fixed issue with pilot’s FOV not resetting when ship destroyed
- Fixed issue with buffing changing rebuild time
- Fixed issue with not being able to repair component when inside them
- Fixed issue with Home/End keys scroll the chat too while typing
- Fixed issue with blue teams' ship type going off-screen in spectator if ship's name is long
- Fixed issue with player leave/join status reporting in global chat
- Fixed positioning of yes/no confirmations
- Fixed positioning of character models in character preview
- Changed wording of practice loading
- Fixed misplaced button when choosing practice/form crew at main menu
- Fixed invisible collider in Canyon Ambush
- Fixed issue of missing buttons when clicking too fast
- Fixed issue of buttons not being properly blocked by profile popup
- Fixed issue with clouds being invisible under Shader Model 2
- Gun notes now have arming time info
- Notification added when failing to join a friend
- Female Skyrider goggle now matches its equipped position
- Fixed issue with spawning off ship
- Fixed issue with player titles not matching their class
- Fixed issue with Artemis missile display
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Showing 1-15 of 18 comments
☸ mezhu Apr 28, 2014 @ 4:14am 
nice update
Last edited by ☸ mezhu; Apr 28, 2014 @ 4:33am
[Muse] Bubbles  [developer] Apr 28, 2014 @ 4:20am 
Thank you mezhu!
when will we be seeing signle player bit as it is april time i hope it be out soon
Urz Apr 28, 2014 @ 6:32am 
Terrkas Apr 28, 2014 @ 6:42am 
We were able to target allied ships with captain target?

Anyway, I have to get ingame and buy some figure heads and themes.

Edit: I have to say, I will miss the old images/logos on the balloons. The balloons seem to be a bit boring without them. I would appreciate it, if the old logo stays, until you choose a new one. (I will buy some anyway^^)

Maybe I just haven´t found it yet, but it would also be nice, to color the decals.
Last edited by Terrkas; Apr 28, 2014 @ 7:12am
GFlame Apr 28, 2014 @ 7:15am 
It's a Great Chemo Spray Day!
[Muse] Bubbles  [developer] Apr 28, 2014 @ 7:25am 
@Urz, stay calm, we're gonna talk about flamers today. Stay calm! :D
Braz'Agu Apr 28, 2014 @ 9:48am 
thanks for updates
CSX Apr 28, 2014 @ 1:27pm 
Originally posted by Urz:
yeah, this sums up this update, all ships now have flamethrowers, I wait for the next update
Tod Apr 29, 2014 @ 3:41am 
nice update now fix the flamers or ill shoot this headcrab
[Muse] Bubbles  [developer] Apr 29, 2014 @ 7:21am 
Wow, crabs are now being held hostage! This is getting serious... We got the message!
CSX Apr 30, 2014 @ 3:15am 
Graphic option for shadows in 1.3.6 is bugged. I have shadows off for performance reasons, but now at the start of every match shadows are back on again, even if the setting says disabled. So at the start of every match I have to put them to low and back to disabled to have them gone for real.
[Muse] Bubbles  [developer] Apr 30, 2014 @ 3:50am 
@CSX, yeah we gotten a report from another person about this yesterday as well. So far this doesn't seem to be reproducable, so pretty strange. Ok, if you can email us with a log, and a vid if you can of what you're seeing, that would be amazing. If you can email us to, that would be great. Thanks so much!
Jack9579 Apr 30, 2014 @ 5:54pm 
Awesome! Good job! Thank you!
Fleder Jul 9, 2014 @ 3:38am 
May i ask if you are still working on this game? Can we expect more Patches to come?

Thanks and regards!
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Showing 1-15 of 18 comments
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Date Posted: Apr 28, 2014 @ 3:48am
Posts: 18