Roland Feb 17 @ 3:35pm
[Bug Report] Joystick axises and signal mode.
Whether it's a joystick or the d-pad, if the game detects it as an axis it does not seem to do anything in signal mode. By default it is mapped to the left stick. It did not work so I tried the d-pad. That did not work so I tried the right joystick. That too did not work. I tried the buttons and that did work.
So signal mode works on a joystick if the commands are mapped to buttons, but not axises.
Last edited by Roland; Feb 17 @ 8:57pm
Showing 1-8 of 8 comments
< >
[Muse] Bubbles  [developer] Feb 17 @ 4:58pm 
Hi Roland, thanks for the report and sorry for the issue. Hmmm, can you email us at feedback@musegames.com? We'll help you diagnose this further. Thanks a lot!
Roland Feb 17 @ 9:05pm 
email is sent. I literally copied and pasted (after fixing my typo ;-p).
Thank you for the response!
[Muse] Bubbles  [developer] Feb 17 @ 9:45pm 
Not a problem, and got the email. We'll take a look asap! Thanks a lot Roland, Howard
Ace42 Feb 17 @ 11:57pm 
Whenever I've had problems with gamepads in any sort of game, I find that 99% of the time they can be fixed by using X360ce installed to the game's exe's folder.

I can't say I've tried it specifically with GOIO, but I'd imagine that would let you check if the wrong axes are mapped.

I do know that I got the "character spinning on spot" bug where your joystick is detected as a gamepad; and that's usually that it detects the throttle axis as a movement axis; so unless a patch has glitched that it might not be axes are simply not working.
Roland Feb 18 @ 9:48am 
Originally posted by Ace42:
Whenever I've had problems with gamepads in any sort of game, I find that 99% of the time they can be fixed by using X360ce installed to the game's exe's folder.

I can't say I've tried it specifically with GOIO, but I'd imagine that would let you check if the wrong axes are mapped.

I do know that I got the "character spinning on spot" bug where your joystick is detected as a gamepad; and that's usually that it detects the throttle axis as a movement axis; so unless a patch has glitched that it might not be axes are simply not working.
Ok for starters, my gamepads are 360 gamepads so to emulate them as 360 controllers using x360ce would be redundant.
To fix the spinning on the spot I just turned the deadzone up. (This was actually a feature I requested, due to improper deadzone detection on 360 gamepads.)
The issue is not with my gamepads, the game clearly detects my inputs in the options and allows me to adjust them accordingly. The problem is exactly what I said, when mapping signal mode to any axis, it does not work.
Example:
I map signal up/down/left/right to left joystick up/down/left/right. I bring up signal mode and press joystick up/down/left/right and nothing happens. The same thing happens with the right joystick and the d-pad.
If I map the signals to Y/A/X/B (and changing the forward and reverse signals to RB/LB, as they were previously Y/X) they all work fine. Thus I say signal mode does not detect axises as inputs.
Roland Feb 18 @ 9:51am 
Just checked my email, the issue has been forwarded to the chief engineer.
So I guess we will see what happens next.
Ace42 Feb 18 @ 1:49pm 
Aha, by "the problem is exactly what I said"; what you actually mean is "what I said loosely describes the problem, but you have to infer its nature from second-guessing what I actually mean..."

"Joystick" = "Thumbstick on an Xbox 360 pad"; not an actual joystick.
"Signal Mode" = "Binding an axis direction to a specific in-game signal"; not "the mode in which a joystick signal is transmitted and interpreted"...

As someone who has actual joysticks; as well as gamepads that have a *mode button* that toggles their analogue thumbsticks between operating as axes and buttons; I found your use of terminology uniquely unclear.


Roland Feb 18 @ 2:03pm 
Originally posted by Ace42:
Aha, by "the problem is exactly what I said"; what you actually mean is "what I said loosely describes the problem, but you have to infer its nature from second-guessing what I actually mean..."

"Joystick" = "Thumbstick on an Xbox 360 pad"; not an actual joystick.
"Signal Mode" = "Binding an axis direction to a specific in-game signal"; not "the mode in which a joystick signal is transmitted and interpreted"...

As someone who has actual joysticks; as well as gamepads that have a *mode button* that toggles their analogue thumbsticks between operating as axes and buttons; I found your use of terminology uniquely unclear.
yea my apologies on that. I actually own a flight joystick but only ever use it for the X series.
I meant the joystick on the gamepad. Figured that was obvious given my references to the left joystick, right joystick, and d-pad. Since most flight sticks have only 1 joystick and no d-pad, it seemed to make sense. Either way it seems the devs understood my explanation and that's what counts.
Showing 1-8 of 8 comments
< >
Per page: 15 30 50
Date Posted: Feb 17 @ 3:35pm
Posts: 8