Guns of Icarus Online

Guns of Icarus Online

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Chrogion Feb 10, 2014 @ 11:34am
Locations of guns on a ship are not shown
In earlier versions of the game I could see the locations of the guns on a ship. The current ship loadout screen doesn't display the corresponding numbers on the ship:

http://steamcommunity.com/sharedfiles/filedetails/?id=226690271

Is this the same for everyone?
Last edited by Chrogion; Feb 10, 2014 @ 11:34am
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Showing 1-6 of 6 comments
Terrkas Feb 10, 2014 @ 11:52am 
Seems like a visual bug. I will check my game.

Edit: It is fine for me, I have no similar bugs. Maybe it helps you, to restart the game, or change something in the options, like window to fullscreen mode.
Last edited by Terrkas; Feb 10, 2014 @ 11:54am
Chrogion Feb 10, 2014 @ 12:04pm 
Thanks for your reply. This bug is already a little older. I didn't think it was actually a bug but when I talked to other players it dawned on me that something was broken.

I tried your suggestions but they didn't change anything.

I'm on ArchLinux 64bit, Intel HD 4000 graphics.
Alistair MacBain Feb 10, 2014 @ 12:09pm 
Try to grab your logfiles and send them in to Muse. I never heard of such a bug so i guess its something on your end.
Chrogion Feb 10, 2014 @ 12:26pm 
This is the terminal output when I start Steam+GoIO and click my way to the ship's loadout:

ExecSteamURL: "steam://rungameid/209080" Game update: AppID 209080 "Guns of Icarus Online", ProcID 10968, IP 0.0.0.0:0 ERROR: ld.so: object '/home/chrogion/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. CGameStreamThread: Added instance ID 10968 for appid 209080 CGameStreamThread: Set render instance ID 10968 for appid 209080 ERROR: ld.so: object '/home/chrogion/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/chrogion/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. Set current directory to /home/chrogion/Steam/SteamApps/common/Guns of Icarus Online Found path: /home/chrogion/Steam/SteamApps/common/Guns of Icarus Online/GunsOfIcarusOnline Mono path[0] = '/home/chrogion/Steam/SteamApps/common/Guns of Icarus Online/GunsOfIcarusOnline_Data/Managed' Mono path[1] = '/home/chrogion/Steam/SteamApps/common/Guns of Icarus Online/GunsOfIcarusOnline_Data/Mono' Mono config path = '/home/chrogion/Steam/SteamApps/common/Guns of Icarus Online/GunsOfIcarusOnline_Data/Mono/etc' CGameStreamThread: Added instance ID 10969 for appid 209080 CGameStreamThread: Added instance ID 10970 for appid 209080 CGameStreamThread: Added instance ID 10980 for appid 209080 Focused window is now 0, 0 OnFocusWindowChanged to window type: k_EWindowTypeNonSteamDesktop, 0 CGameStreamThread: Added instance ID 10986 for appid 209080 CGameStreamThread: Added instance ID 10987 for appid 209080 CGameStreamThread: Added instance ID 10988 for appid 209080 CGameStreamThread: Set render instance ID 10970 for appid 209080 Installing breakpad exception handler for appid(gameoverlayui)/version(20140207170033_client) Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client) Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client) Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78: saw unknown, expected number [0210/211637:ERROR:object_proxy.cc(239)] Failed to call method: org.freedesktop.DBus.Error.ServiceUnknown: The name org.freedesktop.NetworkManager was not provided by any .service files [0210/211637:WARNING:proxy_service.cc(958)] PAC support disabled because there is no system implementation Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client) CGameStreamThread: Added instance ID 11007 for appid 209080 CGameStreamThread: Added instance ID 11008 for appid 209080 CGameStreamThread: Added instance ID 11009 for appid 209080 Focused window is now 3, 209080 OnFocusWindowChanged to window type: k_EWindowTypeGame, 209080 Focused window is now 1, 0 OnFocusWindowChanged to window type: k_EWindowTypeSteamDesktop, 0 Focused window is now 0, 0 OnFocusWindowChanged to window type: k_EWindowTypeNonSteamDesktop, 0

This line looks interesting:
Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78: saw unknown, expected number

10-scale-bitmap-fonts.conf has the following contents:
<?xml version="1.0"?> <!DOCTYPE fontconfig SYSTEM "fonts.dtd"> <fontconfig> <match target="font"> <test name="scalable" compare="eq"> <bool>false</bool> </test> <edit name="pixelsizefixupfactor" mode="assign"> <divide> <name target="pattern">pixelsize</name> <name target="font" >pixelsize</name> </divide> </edit> </match> <match target="font"> <test name="scalable" compare="eq"> <bool>false</bool> </test> <edit name="scalingnotneeded" mode="assign"> <and> <less> <name>pixelsizefixupfactor</name> <double>1.2</double> </less> <more> <name>pixelsizefixupfactor</name> <double>0.8</double> </more> </and> </edit> </match> <!-- So far we determined the scale factor. Now, check and if scaling is NOT desirable, just reset the scale factor to 1.0. --> <match target="font"> <test name="scalable" compare="eq"> <bool>false</bool> </test> <test name="pixelsize" target="pattern" compare="less"> <double>64</double> </test> <test name="hinting" compare="eq"> <bool>true</bool> </test> <test name="scalingnotneeded" compare="eq"> <bool>true</bool> </test> <edit name="pixelsizefixupfactor" mode="assign"> <double>1.0</double> </edit> </match> <!-- If we *are* going to scale, go ahead and do it. --> <match target="font"> <test name="scalable" compare="eq"> <bool>false</bool> </test> <test name="pixelsizefixupfactor" compare="not_eq"> <double>1.0</double> </test> <edit name="matrix" mode="assign"> <times> <name>matrix</name> <matrix> <name>pixelsizefixupfactor</name> <double>0</double> <double>0</double> <name>pixelsizefixupfactor</name> </matrix> </times> </edit> <edit name="size" mode="assign"> <divide> <name>size</name> <name>pixelsizefixupfactor</name> </divide> </edit><!-- THIS IS LINE 78 --> </match> </fontconfig>

Line 78 is fairly unspectacular.
Last edited by Chrogion; Feb 10, 2014 @ 12:37pm
Keyvias  [developer] Feb 10, 2014 @ 12:37pm 
Hey Chrogion,

Unfortunately for Linux we only recommend Ubuntu and you said we're on ArchLinux 64bit.

Is it possible for you to test in a supported OS so we can strike that off the list of potential issues?

Thanks!
Chrogion Feb 10, 2014 @ 12:38pm 
Okay. I'll set up a VM in the next couple of days. I'll report back then.
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Date Posted: Feb 10, 2014 @ 11:34am
Posts: 6