Revolution Feb 4 @ 10:35pm
Just some ideas...
1. Three ships + One massive one VS. Three ships + one massive ship
I'm not talking big like the galleon or junker. I'm talking about 2.5 times as large! With 6 crew members each and the long awaited.... HEAVY GUNS, these beasts would need a whole team of ships to help take it down! These guns would do massive damage at the cost of a slow turn and reload speed.

2. Blowtorch for the engineer: Steadily repairs a low amount of health consistently without cool-down. Blowtorch would overheat after a long time of sustained repairing.

3. Give the gunner class a 25% reload speed bonus when switching ammo types, as long as the magazine is full.

4. Add two more medium weapons and three heavy weapons only available to titan ships.

And keep up the awesome work!
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Fendelphi Feb 5 @ 12:29am 
Originally posted by PrimeMeridian:
1. Three ships + One massive one VS. Three ships + one massive ship
I'm not talking big like the galleon or junker. I'm talking about 2.5 times as large! With 6 crew members each and the long awaited.... HEAVY GUNS, these beasts would need a whole team of ships to help take it down! These guns would do massive damage at the cost of a slow turn and reload speed.

2. Blowtorch for the engineer: Steadily repairs a low amount of health consistently without cool-down. Blowtorch would overheat after a long time of sustained repairing.

3. Give the gunner class a 25% reload speed bonus when switching ammo types, as long as the magazine is full.

4. Add two more medium weapons and three heavy weapons only available to titan ships.

And keep up the awesome work!
I wrote practically the same thing a few days ago, about the 1 large ships vs 3. So I agree ;D http://steamcommunity.com/app/209080/discussions/0/540731690936655231/
Last edited by Fendelphi; Feb 5 @ 12:33am
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Date Posted: Feb 4 @ 10:35pm
Posts: 1