Guns of Icarus Online

Guns of Icarus Online

View Stats:
Gutsm3k Aug 17, 2014 @ 10:41am
We need a way of getting noob engis off guns,possible gunner can kick an engi off a gun in the same way a player can kick an AI off a gun. If u have any ideas or suggestions please reply
< >
Showing 1-15 of 44 comments
Alistair MacBain Aug 17, 2014 @ 11:59am 
This was discussed several times already and it seems neither muse nor the majority of the community actually wants this. It isnt that big of an issue if you try and communicate with those people and youre outside of novice.
ᏐᏕᏝᏙ Aug 17, 2014 @ 12:24pm 
I don't agree Alistair, I think that the majority don't know there is a discussion, or cannot be bothered to be part of it. I have never found anyone who has managed to contribute to the official conversation, but every time this comes up within my friends and clan mates *everyone* wants something to be done. All seem to want MUSE to allow greater control over who can and cannot join a ship and the roles they *must* play; greater control over trolling and being able to stop blocked players from following you to new lobbys.
This can be achieved in a way that isn't unfriendly or overly abuseable. You can add an interface which allows captains to look for crew of a certain class of a certain level. You can have closed ship scenarios where once you start a match people who are not on your friends list or in clan or party cannot join. You can even add an option where if you want to play with a set amount of AI you can.
It does, however, make sense to play with newer players since we need to do the training missions for the achievements, so it isn't like the newer players won't get to play.
If necessary, and MUSE feel like the new players would be left out, then just add more achievements, which include great rewards, for playing with newer players -- not rocket science!
The lols
Alistair MacBain Aug 17, 2014 @ 12:32pm 
I had this discussion several times in the steam and the official forums.

And alot of those issues will simply vanish once matchmaking is released. So theres not to much use in putting alot of effort into this which could better be invested into different things.
Gutsm3k Aug 17, 2014 @ 1:01pm 
Try and communicate? Most if not all of the gungineers i have come across never react to chat despite me repeatedly spamming at them to "let me on guns, im a gunner". maybe you have had bettter luck than me but i have never been able to get these 'gungineers' off guns.
Alistair MacBain Aug 17, 2014 @ 1:14pm 
Most of the guys i talked with done what i asked. Maybe its just you doing strange things ... Maybe unusual unnecessary splits.
Darth Cannabis Aug 17, 2014 @ 2:25pm 
I've been playing pretty much only as a gunner, and I have to say it only is an occasional issue. Only once in a while do you come across those engies, that effectively block you from doing your job, by staying on the gun when you could be loading the specialized ammos in it.
My advice to those engies to avoid gunblocking your gunner is to remember, that ammo selection occurs at moment the reload ends. All you have to do to avoid gunblockign, is when the reload starts, hit e, look behind you, if no gunner present, you can jump right back on gun before the reload ends, and still load the one special amuniton you could have brought.
Again, check during the reload, to avoid gunblocking.
In case still haven;t gotten thru: check during reload, if your gunblockign gunner.
Alistair MacBain Aug 17, 2014 @ 2:31pm 
With the standard splits it shouldnt even occur that two person (no matter if gunner or not) have to use one gun.
Goldfish: Gunner front, engies sideguns
pyra: gunner topright, engi topleft

If youre a gunner you bring minimum 2 ammo types for the gun youre assigned to and if you dont need more one over ammo for another gun you might get the chance to use (sideguns mostly). Sometimes you even bring 3 ammo types for your assigned gun.
THE PILGRIM Aug 17, 2014 @ 10:30pm 
as someone who just experienced gungineers at this second I can say it almost turned me off of the game for good as a new player because I was neither needed to repair or shoot apparantly and they didn't give a♥♥♥♥♥♥and just said "you can't kick and engi off a gun so tough luck". So far the community has been amazing but I guess I'm starting to see the dark side...too bad. Just a toxic situation I wasn't expecting.
Last edited by THE PILGRIM; Aug 17, 2014 @ 10:34pm
Emja Aug 18, 2014 @ 2:26am 
Allowing gunners to kick a engi of guns is a bad idea since it assumes that the problem happened due to the engi is not listening to orders. Introdusing this will make it worse if it is the gunner that isn't listening or decides to troll by kicking other people of the guns.

Also this don't solve the main problem, that you have a player that isn't following orders.
Blissters Aug 18, 2014 @ 8:27am 
gungineers are bad
Alistair MacBain Aug 18, 2014 @ 8:31am 
Gungineer is a needed thing.
There is no use for 2 main engineers on any ship. You always need someone buffing and shooting secondary guns.
A pyra with just one frontgun is useless. Same for most other ships.
Gungineers are needed.

An d in alot of situations its better to have a gungineer than a gunner.
Last edited by Alistair MacBain; Aug 18, 2014 @ 8:48am
Gutsm3k Aug 18, 2014 @ 9:53am 
no, the issue with gungineers is that they will take the front gun on a goldie and not get off even if everything is broken
Alistair MacBain Aug 18, 2014 @ 9:55am 
But that has something to do with inexperience and a do not care mentality. Not with gungineers.
SaltnPepe Aug 18, 2014 @ 10:22am 
Originally posted by Alistair MacBain:
But that has something to do with inexperience and a do not care mentality. Not with gungineers.
Well said. Nothing to add :)
Gutsm3k Aug 19, 2014 @ 11:00am 
what i mean by gungineers is engineers who take improtant guns, so it is a problem with gungineers
< >
Showing 1-15 of 44 comments
Per page: 15 30 50

Date Posted: Aug 17, 2014 @ 10:41am
Posts: 44