Publicado: 1 de junio
A casual observer might seem The Witcher one of the classic RPG gameplay style beat-beating full-quests, which the title developed by CDProjekt not: to make sure that the player keep the attention even at times which typically it is less concentration, the Polish team has thought well to introduce into fighting a combo system, through which you can get such spectacular moves as harmful to the enemy, taking away their ability to cope effectively with the attacks Geralt. Animations, available in large quantities, are activated by pressing the left mouse button at the right time, ie when the cursor on the same screen turns yellow. To complete the picture of the combat we are finishing moves, with which of course the player can finish his opponent; but the battles melee in The Witcher are made also on the other: there is, in fact, a differentiation between iron swords and silver, to be used depending on the enemy that is facing (typically as a vampire will be addressed with the weapon of silver) and that diversity is also to affect the system of talent, which will be discussed later. Particularly useful during the game are fighting styles introduced by CDProjekt to allow the player to deal with all situations: via the quick press of a button you can switch to one of three modes available, namely strong, fast and group, to face powerful enemies respectively, agile and solve scrums against most opponents.