Publicada: 21 Fevereiro
The first Time I saw this game, I was like... 17, and all of the sudden, most gaming magazines of the time started bombarding us -readers - with this brilliant rpg made by a polish studio.
As I had the crappiest PC at the time, i was pining at this game from afar, reading the gloating reviews, and all neat things you could do with it.
A while ago, while cruising the sales section, i found it for about 1,5$ and bought it.
Started playing it and I gotta say, in the end it was a mixed bag of emotions:
Resuming, it has a great story, and a great concept, lots of things to do, but the maps can be too big, an the gameplay is a bit inconsistent. If we add the bugs, it takes some value out of it.
It's a great experience if you love storytelling (that alone would give it like a 9 or a 10), not so great, if you expect a gameplay to go with it.
And here's why:
Story Telling -
Choices, Choices Choices. For the time when this was originally released -and since the story did not changed a bit with the enhanced version, it's stil the same -, about 2007, it is really surprising seeying how much your choices and decisions affect your gameplay overall. If you choose to help one NPC, he may help you later, and so and so,this for me was the strong point of the whole game, allied to the detail that the progress can be transferred to the next game - which I'll play later, and that actually gives you a sense of purpose, I mean, so many choices - I found myself really torn about which choice to make - actually have an impact in the rest of the game.
You can basically roam everywhere - loot random houses, sleep with random girls and collect "love cards", if you like that sort of thing in a game, but overall it's really a nice open world.
Gameplay - Okay, not the actual gameplay -as sometimes the combat is not as fluid as it claims to be -, but most of the concepts. Like the idea that you have to use different weapons to different sorts of enemies, steel for human enemies, silver for magical enemies, or the crafting of bombs and potions that prove themselves really useful/necessary.
Sidequests - If you love sidequests,
There's millions of them. Some may prove useful to the main story, as you gain lore knowledgement/ recipees / magical Items, and experience.
Tecnhical Problems - I know that the base game is from 2007 and all that, but the enhanced version should have somehow taken them away. I mean, I got to the point in which I saved every 10 minutes, as Randomly the game would simply crash and force close after a boss battle or some 100 miles walk. I tried reinstalling it, checking files integrity, but nothing fixed those damned bugs, and it was really annoying playing something and thinking most of the time "i need to save, otherwise I'll just have to replay this all over again" - i've lost one or two hours of gameplay due to this fact alone.
Maps - Okay, so, I know it's an open world and all that but the maps can be SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO huge. take the swamps for example. You have part of the main quest in one edge of the map, and then you have to walk to the other edge, to do the rest of it, and the map isn't always helpful.
You'll feel frustrated after a while, as you're not actually doing nothing some of the time, just making the same route back and forth time and time again.
Sometimes you're going the right way, through a blessed shortcut you'll eventually find, but the map points the other way, and if you follow it, you'll just go the longest way possible. It's just as if the dev wanted us to roam forever in this open, open, really wide opened world, and I do believ most people that dropped out the game, did it during the 2nd/3rd chapter, the ones when this happened really often.
Inconsistency - So, you'll have areas with 2/3 enemies once in a while, then suddenly they're in gangs of 20, and then there's no enemies whastoever, it does not increase with the progression of the history. nope . I remember in the 5th chapter, I actually wanted to find an enemy before the last battle - or so I thought - and I had to go bak 3 areas, as everything was just deserted. The bosses feel the same way. You have a boss that you have to kill a particular way, and that actually gives you some challenge, then the next is killed with 2/3 attacks, then the next takes you lots of effort, and it goes on pretty much like this. Most bosses are really easy - *spoiler * like the striga. I mean, cmon, she's supposed to be super fast, challenging and strong and she's just the clunkyest boss in the whole game * spoiler*.
It may have some explanation but I just don't get it.
And I just have to do an honorable mention to the models. There was a time at the game, when I actually did not knew with which NPC i was talking as they were pretty much the same base model with different accessories xD