Lunar Flight
Lunar Flight > General Discussions > Topic Details
BlackAlpha Dec 21, 2012 @ 7:53am
Some suggestions
First of all, I really enjoy the game. I started off with the keyboard, which was a somewhat frustrating experience due to how hard it is to stabilize the craft when it starts spinning in all directions. Then I switched to the 360 controller which made it much easier to fly. And now I've flown with a full HOTAS setup which is just awesome.

Well anyway, I have some suggestions:

1. The green HUD numbers are sometimes hard to see on the moon when the surface of the moon is very bright (light-gray/whitish color). Increasing the contrast by adding a thin black border around the numbers could potentially solve it.

2. The velocity factor numbers are not precise enough. Often when they show 0 (no velocity in a certain direction) the number is wrong and you still have some velocity. Without a stabilizer, it means you keep spinning/jawning slowly, which can be very bad in certain situations. I suggest that either another digit should be added to those numbers, like "0.01", or the number should be round up to "0.1" when you still have some velocity.

3. I don't know if the above was simply designed this way due to realism reasons (original design faults in the lunar module), but I assume more modern spacecraft do not have these critical design flaws. So maybe an ingame unlockable interface upgrade should solve this?
Last edited by BlackAlpha; Dec 21, 2012 @ 8:00am
< >
Showing 1-1 of 1 comments
Twelvefield Dec 22, 2012 @ 1:06am 
I want a Moonbase Alpha Eagle rather than a NASA Eagle.
< >
Showing 1-1 of 1 comments
Per page: 15 30 50

Lunar Flight > General Discussions > Topic Details
Date Posted: Dec 21, 2012 @ 7:53am
Posts: 1