Julkaistu 20. helmikuu.
Even with all its flaws, this game (with its restored content) is amazing. I enjoyed it much more than I did its prequel.
The primary reason for this is Kreia, who is by far my favorite [spoiler alert] villain in the Star Wars canon. She is definitely one of the most evil. Her obsession with the Exile resolves into being a hatred of the Force. To her, it forcefully imposes direction on an aimless and pointless reality. Even more glaring is when the Force leaves one who is accustomed to its presence. Having seen existence through the underlying fabric that connects all life, only to be betrayed by it: one is deserted and worse than blind. The Exile is a hole in the Force, beautiful to her. But more than this, the Exile herself abandoned the Force.
Kreia's ultimate plan is to achieve by the means of the Exile what was accomplished at Malachor V at the close of the Mandalorian Wars, but on a larger scale: to create a ripple in the Force that would never cease, deafening all of life to the Force's presence by further opening the wound in it. In the end, it seemed to me that Kreia was not much of the Sith that she worked under the pretense of being.
There are more worthwhile elements to the game, but Kreia was by far my favorite. As far as characters go, though, HK-47 was a close second. It is worth getting him as early as possible just to work your way through all of his dialogue. A few of them come to mind.
"Consolation: But I would not worry, Master, I imagine it will not be long before their murderous hands try to seize you by the throat. Twi'lek Metaphor: It seems like they are attracted to you like krek beetles during the Bright Land seasons."
"Statement: Oh, I am aware of that, Master. I simply use it to give you the illusion of control and obedience. Humans often need such comforts until the end comes." To which you can reply, "What do you mean, 'the end?'"
"Conclusion: You have just shown me your soft, meatbag-like underbellies, and said, 'HK-47, please shoot me repeatedly there until I die.'"
One final note: some people have said that this game is difficult. This is not exactly true if you know what you're doing. If you don't, then yes this game can be very difficult. Having a little background in the game mechanics goes a very long way. I've found that all you really need in order to very easily beat the game on the hardest difficulty is to have spent most of your attribute points in dexterity along with getting Master Speed, Master Flurry, and Lightsaber Finesse. You don't need these things, but I did and I faced all of the major bosses in my starting clothing as a Sentinel; I was basically untouchable. Really, if you understand the game mechanics, then you can play the game hundreds of different ways and still get through it without too much struggle on your part.
In spite of this, there are some extremely difficult parts where the game forces you to play as another member of your party. Here are some tips to make it much easier:
1. As you will have too many credits to spend near the end, breakdown a lot of your things rather than selling them and make the best plasma mines. Make sure Atton and Mira have good skill levels in demoltions so that you can defeat Darth Sion and Hanharr, respectively, by simply running away and setting mines.
2. The HK-47 mission can be difficult, so make sure that you have saved all of the droid shields you've collected throughout the game. You're going to need them. It would also be good to have made a lot of construction kits up to this point.
3. When you first defeat Hanharr with Mira (use plasma mines), you will have to fight a lot of Ubese. Save yourself the trouble and run away from them, going to the door that triggers switching back to the Exile. I cannot remember how to get to this door, but if you look up a walkthrough, it will tell you better than I could.
4. The one part that was difficult for me while playing as the Exile was leaving Nar Shaddaa after having talked with the Jedi there. You face tons of HK-50's. If you haven't gone to Dantooine yet, then you won't have a lightsaber. Blaster bolt deflection is a must-have, otherwise these HK-50's are extremely difficult.
5. Save yourself the pain of playing through Peragus for the first time and just use a walkthrough. The first turn-off most people have is how long and boring Peragus is. If you know what to do, though, it is not so long and, actually, not so boring as most people say.
Maybe I've dumbed this down too much. In any case, I don't have anything else to say. Buy this game!