Publicada: 26 de maio
Note: I played with the restoration mod. It is HIGHLY recommended that you play with this mod as it fixes a lot of bugs/glitches as well as restore lost content. It brings the game closer to the original intentions of the developers
+ The game has a lot of robust options in how you build your character. You start by choosing between 3 classes: Guardian, Consular or Sentinel. Each class obviously focuses on different aspects of combat. Further in the game you can then further specialize your classes. You can fully customize your character how you wish between attributes, skills, feats and Jedi powers. All of this leads to many different options and replayability in how you design your character
+ The core aspect of the game is that as you can either play as a Jedi that is good or evil. Saving people, being kind and choosing the peaceful solution leads you to the light side while doing the opposite leads you to the dark side. Doing so leads to certain bonuses to your Jedi Powers. Being good means Light side powers will use less mana and dark side powers cost more and vice versa. I find the system to be very effective because it ties morality choices into game play, a feature that seems to be very lacking in today's modern games.
+ The second core aspect is how you respond and handle situations with your party members. You can gain or lose influence with them. If you gain enough influence with any particular party member, new dialogue options open up resulting in more background to the story, and/or stat increases for you or your party member. It is not mandatory as you can easily complete the game without gaining any influence with anybody but it adds a nice touch to the game and offers more options.
+ The story, although confusing in the beginning because it throws so much at you does get increasingly better. The story is presented very well because of the great dialogue options and fantastic writing. Obsidian is easily one of the best in the industry regarding writing.
+ If there is any company that can match or exceed Bioware in writing for npc characters its Obsidian. Every party member that joins you in your quest is well written and interesting. Every party member has alternative motives for joining you which makes things more exciting and not every party member gets along with each other. These ideas are explored the further you progress in the game.
+ Every planet you visit feels different. The game throws a few twists in for good measure to keep things fresh.
+ Well written Side Quests
Sadly there was no improvement with combat. The combat in the game is really showing its age. I never particularly liked the combat because it's not very engaging.
Certain force powers, skills, feats are game breaking while others are completely useless.
- The UI especially navigating to find items in your inventory is a chore and frustrating. The inventory screen is a long list of your items. There are options to filter the list based on specific items but this doesn't fix the overall problem of a bad overall inventory management system.
- The game forces you to do solo missions either as yourself or one of your party members. These sections are frustrating and awful only because the combat was never designed around solo play. This problem is further compounded if you auto-leveled up any of your party members. Playing a solo section with a party member that has all the wrong attributes/skills/feats is painful.
- Last few areas have cut and paste environments. Obvious that development was rushed at the end.
A worthy follow up to one of the best RPG's for its time. Obsidian once again shows that it is one of the best when it comes to writing a great story with great characters. It's sad that it takes a mod to fix a lot of the problems with the game. If you loved the first game then there is no reason not to love this one as well.