STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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First battle on Telos extremely diificult
Just got to Telos and am fighting that first group of mercenaries and they are kicking my ass. I have no clue what I'm doing wrong. I'm fully leveled but it seems like I always miss and take extreme amounts of damage. I can't wear any armor because then my force powers are disabled. My force powers never land either. I'll throw a million force whirlwinds and none of the enemies are affected. My party memebers don't do crap either and I just wipe over and over. There is soemthign I'm missing but i dont know what! Please help me!
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Dual wielding without proper prep and equipment can lead to this. If you are dual wielding, do you have anything invested in dual wielding in the feats section? And do you have one main weapon plus a weapon that cancels out part of the dual wield penalty (a short sword in addition to an actual sword)?

It may also be that you have invested a lot in Wisdom or other force/social oriented attributes while leaving physical combat ones, like Strength, underdeveloped. I know that when strength is underdeveloped and you don´t have the feat that invests dexterity in your to hit that it can be easy to miss a LOT.

Good luck.
Another tip is to lower the difficulty to "Easy" ("Normal" being the default).
Early in the game, it's better to wear armor. Your force powers aren't very effective, so losing them isn't a big deal. Your dexterity bonus isn't likely to be very high, so the dexterity cap from light/medium armor isn't a big deal, either. Other things you can try:

-Use Adrenal alacrity/battle stims before the confrontation. Alacrity increases your dexterity (affects accuracy) and battle stims raise everything.

-Use Kreia's force buffs: force valor, battle meditation, energy resistance, etc. A lot of her powers buff the entire party, and, due to the bond she shares with your character, ALL of her powers buff you. Buffs don't affect the enemy, so they can't miss.

-Grenades don't miss (unless the target is moving, which they won't be if they're shooting at you). Sonic grenades reduce the enemy's ability to hit and to dodge; concussion grenades roll for a chance to stun anyone in the blast radius. Stunned targets can't dodge or shoot back.

-Focus on one target at a time, usually the weakest first. The sooner one target goes down, the sooner you have one less gun shooting back at you. If you attack everybody equally, the amount of incoming fire isn't reduced until the very end.
If you are really stuck one strategy is to park your other party members some distance away, go into solo mode and run up to the mercenaries and get noticed then run away. Usually some of the mercenaries will follow you and the group gets strung out. Go out of solo mode and use your whole party to attack isolated mercenaries.

Use energy shields to fend off blaster fire long enough to take the mercenaries down - the feat that allows you to deflect blaster fire without a lightsaber is very useful early on.

Set Kreia on jedi support so she uses her force powers (which are more effective than yours). When tackling mercenaries using energy shields set Bao Dur's action queue to use his shield breaker strike to take down any shields (most shields don't stop melee weapons but Mandalorian shields do so take them down ASAP).

As stated - wear armour - your offensive force powers are limited at this stage and you are better off with the protection.

Final thought - I assume this is your first playthrough? You didn't choose to play a jedi consular did you? If you did you should probably start over as you really need to know what you are doing to survive as a consular in the early stages of the game.
Thanks for the help. I picked Sentinel as I like the balance of the two classes. I do have a high wisdom with only 12 point invested into strength and I am dual weilding. I invested one point into the dual wield feat early on and am using a Vibrosword and Vibroblade in the offhand to mitigate the penalty. I ended up beating them by equipping only one weapon and by by focusing all my party members on one enemy at a time and using Bau-Dor's shieldbreaker ability to get rid of that pesky shield on the veteran mercenary. I think the biggest difference was switching to single weapon wielding. I'll save dual wielding for when I get my lightsaber (when do I get it btw? It's taking much longer than in Kotor 1, I've already unlocked a lightsaber form and I don't even have a lightsaber!) but I guess Kotor 1 plays differently form 2 or something cause I dual wielded early on while still on Taris and didn't miss as much as I did here in 2.
Ooooh. You meant LITERALLY on Telos. I thought you just meant on the station. That part of the game can easily kick your ass, so don´t feel too bad about it.

If you go down the dual wielding path though (I always do and it is worth it), then I would definitely get to at least improved dual wield ASAP. It makes a world of difference as lower levels often have difficulty hitting at all. If you go that route I would make it a priority. I always dual wield and when you have a master dual wield, master force speed, and master flurry attack in the late game you´ll be in the realm of one turn KOs. It is definitely worth it.

Regarding lightsabers, it isn´t a plot device that magically gives you a saber. You´ll have to find the pieces on the worlds you visit. I´m pretty sure you can get one in one planet, but it depends on which planet.

This game is a lot darker than KOTOR 1 and the idea that you´re picking up pieces as you go instead of calmly training and getting your saber goes well with the game´s feel.

Have fun!
andrespertierra lähetti viestin:
Ooooh. You meant LITERALLY on Telos. I thought you just meant on the station. That part of the game can easily kick your ass, so don´t feel too bad about it.

If you go down the dual wielding path though (I always do and it is worth it), then I would definitely get to at least improved dual wield ASAP. It makes a world of difference as lower levels often have difficulty hitting at all. If you go that route I would make it a priority. I always dual wield and when you have a master dual wield, master force speed, and master flurry attack in the late game you´ll be in the realm of one turn KOs. It is definitely worth it.

Regarding lightsabers, it isn´t a plot device that magically gives you a saber. You´ll have to find the pieces on the worlds you visit. I´m pretty sure you can get one in one planet, but it depends on which planet.

This game is a lot darker than KOTOR 1 and the idea that you´re picking up pieces as you go instead of calmly training and getting your saber goes well with the game´s feel.

Have fun!

Yeah if you go the Ithorian path, they give you a piece, and then after Telos going first to Korriban nets you an Orange crystal if you search all the containers. You also get one more piece at the end (Not saying for spoilers) and another on the ship once something happens, (Again, spoilers) and that's when you have all the pieces.
You can get your lightsaber before you even finish on Nar Shaddaa (at least I did). I got two of the parts while I was on Citadel Station/Telos Restoration Zone, though I can only remember for certain that you get a lightsaber part from either Chodo Habat or Jana Lorso upon completing their respective quest lines on Citadel Station. The other two parts can be obtained on Nar Shaddaa through three possible ways: the quest to sneak into Vogga the Hutt's vault, upon doing so you find a lightsaber part in the vault if you don't already have your lightsaber (at that point I already had my lightsaber so instead I found a double-bladed lightsaber). There's also an NPC on Nar Shaddaa named Lootra who has another piece, which you can get from him by either reuniting him with his wife (Aaida) if you're light side, or simply killing him for it if you're dark side. The third possibility is only available if you are strongly light or dark side upon returning to the Ebon Hawk while on Nar Shaddaa, resulting in you dueling against Visas Marr, defeat Visas and you scavenge a lightsaber part from Visas' lightsaber when you destroy it (if you already have your lightsaber when you defeat Visas then you get Visas' lightsaber instead, which only Visas can use), and through this method you also gain your third force-using party member (along with Kreia) if you went to Nar Shaddaa right after Telos.
Viimeisin muokkaaja on gamester512; 6.8.2014 klo 7.45
Yeah get at least improved dual wield before you really do it a lot. I personally had master dual wield and master flurry by the time I got here, but it still gave me trouble just because I didn't have many medpacs and bao-dur kept dying like an idiot lol. But you'll get it eventually. Best of luck to you. Btw master flurry + master dual wield + balanced weapons lets you tear through almost every enemy in the game. Very worth it, just dual wielding early on without these feats means you'll miss a lot and without master flurry you also take a penalty to your defense.
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