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Ilmoita käännösongelmasta
It may also be that you have invested a lot in Wisdom or other force/social oriented attributes while leaving physical combat ones, like Strength, underdeveloped. I know that when strength is underdeveloped and you don´t have the feat that invests dexterity in your to hit that it can be easy to miss a LOT.
Good luck.
-Use Adrenal alacrity/battle stims before the confrontation. Alacrity increases your dexterity (affects accuracy) and battle stims raise everything.
-Use Kreia's force buffs: force valor, battle meditation, energy resistance, etc. A lot of her powers buff the entire party, and, due to the bond she shares with your character, ALL of her powers buff you. Buffs don't affect the enemy, so they can't miss.
-Grenades don't miss (unless the target is moving, which they won't be if they're shooting at you). Sonic grenades reduce the enemy's ability to hit and to dodge; concussion grenades roll for a chance to stun anyone in the blast radius. Stunned targets can't dodge or shoot back.
-Focus on one target at a time, usually the weakest first. The sooner one target goes down, the sooner you have one less gun shooting back at you. If you attack everybody equally, the amount of incoming fire isn't reduced until the very end.
Use energy shields to fend off blaster fire long enough to take the mercenaries down - the feat that allows you to deflect blaster fire without a lightsaber is very useful early on.
Set Kreia on jedi support so she uses her force powers (which are more effective than yours). When tackling mercenaries using energy shields set Bao Dur's action queue to use his shield breaker strike to take down any shields (most shields don't stop melee weapons but Mandalorian shields do so take them down ASAP).
As stated - wear armour - your offensive force powers are limited at this stage and you are better off with the protection.
Final thought - I assume this is your first playthrough? You didn't choose to play a jedi consular did you? If you did you should probably start over as you really need to know what you are doing to survive as a consular in the early stages of the game.
If you go down the dual wielding path though (I always do and it is worth it), then I would definitely get to at least improved dual wield ASAP. It makes a world of difference as lower levels often have difficulty hitting at all. If you go that route I would make it a priority. I always dual wield and when you have a master dual wield, master force speed, and master flurry attack in the late game you´ll be in the realm of one turn KOs. It is definitely worth it.
Regarding lightsabers, it isn´t a plot device that magically gives you a saber. You´ll have to find the pieces on the worlds you visit. I´m pretty sure you can get one in one planet, but it depends on which planet.
This game is a lot darker than KOTOR 1 and the idea that you´re picking up pieces as you go instead of calmly training and getting your saber goes well with the game´s feel.
Have fun!
Yeah if you go the Ithorian path, they give you a piece, and then after Telos going first to Korriban nets you an Orange crystal if you search all the containers. You also get one more piece at the end (Not saying for spoilers) and another on the ship once something happens, (Again, spoilers) and that's when you have all the pieces.