Публикувани: 28 януари
I admit it, Avernum has captured me! Every time I play this game, I end up playing well into the night, and on some occassions, into the next day. Why is this game so addictive, why had I never heard of it before, and why is it so inexpensive??? I bought the Spiderweb collection which contained this game (the Avernum1 remake); bought it somewhat on a whim after reading about how the guy who composed all the music for "Faster than light" had gotten addicted to this "hidden gem".
Avernum reminds me of Ultima7 crossed with Xcom from the '90s. But Avernum is both challenging and easy to play. There are so many handy shortcut keys that you can practically play the game from the keyboard. I love love love the command system, if you want to continuously cast a particular set of spells, you can just keep pressing the same key-combo's so you don't even have to look at the menu options that appear. I think the biggest problem with Ultima7 was that it was too easy to 1 - get lost in the map, and 2 - get confused about what you had to do with the mission. Avernum thankfully not only keeps track of all the quests, but also pin-points their relevant locations on the map. And when I compare it to XCom, I will say that I died so many times, ruthlessly, that it made the game impassable after a certain point and I gave up on it. Not so with Avernum. The game is "Generous" in that it provides you with many ways to go about improving your party so that you won't die after every-other battle. However, it's challenging enough that I still have to "sneak" around corners everynow and then so that I don't fall into an Ambush.
I got so "into" this game last year that I confess I had to put it down completely for a few months. It was that engrossing. The other day I started it up again, not even knowing where in the huge world of Avernum I'd left off, and within half an hour I was back along the quest trail, using all the command combo's.
I must also mention the writing. Kudos to the author! I hear the game is solely developed by one man and his wife. Is this true? The writing is very nice, old school. It's almost like playing a text adventure, and visualizing the story really gives you a sense of depth into the Avernum world. There are also many many little secrets and hidden gems in the game. For example, last night I battled through the temple of the "Sliths" (lizard people). One of the items on the ground was "Fine Trousers" with a description that read along the lines that 'though the slith are wise, they have not yet found appreciation for a fine pair of trousers'. I don't know, I just caught that when I saw it and thought wow, that's attention to detail.
Avernum1 is the only game from Spiderweb I have played. I actually can't wait to get my hands on Avernum2 which thankfully just came out (not to mention all the Geneforge and Avadon and other Avernum sequels). There must be 10 years of gaming goodness in the Spiderweb collection. But first I have to finish Avernum1. I wish I could put my life on pause just to play this game. Thank you very much Spiderweb software, this is the finest nostalgic euphoria one could have asked for.