Posted: January 22
First of all, this game is WAY too fast. Your characters zip around at lightning speed, both in combat and outside it. The combat speed of the game is equally fast. Damage numbers, state changes, attacks, everything: it all goes so fast that it's hard to tell what's going on. For example, I couldn't tell which enemies my spells were working on, and which ones resisted it. There is no setting for game speed, so this is game-breaking.
Secondly, the graphics suck. You can't tell what something looks like and it destroys the immersion. Honestly, this game has worse graphics than Fallout 1. The spell amimations and special affects are awful as well.
Third, the controls are really clunky. You can't pass a turn. You can't select a character by clicking on them, you have to use the portraits. The inventory system and the way you pick up items is really wierd. Instead of having nice, neat action bars with abilities on it like every other turn-based rpg, you have to open menus in the middle of combat. It's so tedious. You can tell that very little thought or common sense went into the design choices.
Fourth, the character developement and skill system is super streamlined. For example, there are only about 20 wizard spells and 20 priest spells in the entire game. And on top of that, you don't choose them. You unlock a specific spell everytime you gain a skill level in casting. The progression is about as linear as you can get. Oh, and rogues can't sneak or pickpocket for some reason. That's like one of the most basic aspects of RPG's! There are also no speech skills, so it looks like this game is 100% combat without any alternatives. Having multiple options, such as stealth or persuation, is one of the main pillars of RPG games and this game totally skips it.
-character development is about as simplified as possible.