DOOM 3: BFG Edition > 一般的な話題 > トピックの詳細
Nova 2013年8月10日 3時30分
PLEASE, ID, Bethesda, make a COOP for this game!!!
This game have a chance to live much, much longer in a form of COOP gameplay. So please, ID and Bethesda, be smart enough to add a COOP option for this game. Besides Oculus Rift is near!
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Stasiek3sl 2013年8月10日 22時30分 
I would love a coop for the next installment of Doom. :)
Honcho 2013年8月11日 3時06分 
Shut up and take my money. The coop mod imo was the best mod ever made. 1# on my list of mods.
Fallen Angel 2013年8月14日 22時04分 
Not sure why. but i can confirm for a fact the origional Doom 3 on xbox had co op support. but it was for sure taken out of the xbox 360 version of doom3 in the bfg edition. which is really crap. I cant say for sure if the origional doom 3 for pc would have the co op tho. really sad, it was awesome.
B.Ombama 2013年8月15日 4時25分 
nah. do you feel the imp's confusion when it is waiting crouched for so long behind closed door and finally door opens and there are two marines, not one! which face to jump on?
motorsep 2013年8月15日 16時18分 
There is a coop mod for old Doom 3, and if greedy and stuck up developers of that mod would have released source code, all BFG users would be very happy right now.

That just shows that open source is important, especially with games (after the game/mod is dead, someone else can pick up development later).
Terepin 2013年8月16日 1時54分 
motorsep の投稿を引用:
There is a coop mod for old Doom 3, and if greedy and stuck up developers of that mod would have released source code, all BFG users would be very happy right now.

That just shows that open source is important, especially with games (after the game/mod is dead, someone else can pick up development later).
Since when are developers obligatory to release source code of their creation?
motorsep 2013年8月16日 6時12分 
Moral obligatory, since iD keeps releasing whole engine under GPL.
Terepin 2013年8月16日 9時27分 
What have mod developers to do with iD?
motorsep 2013年8月16日 12時44分 
That mod team used iD's engine, iD's art assets + Quake 4 SDK to build their mod ? You make it sound as if they made their mod from scratch, using their own engine, and their own assets, and thus, they entitled to not give back to the community.

As a matter of fact, all they did was networking existing entities, copying Quake 4 projectiles code and some other stuff, added their maps and bam!, coop is ready.

So, please give me a reason to believe source code of that mod should be kept private.
最近の変更はmotorsepが行いました; 2013年8月16日 12時45分
Terepin 2013年8月17日 12時06分 
I'm still waiting for a realistic reason why not.
motorsep 2013年8月17日 12時24分 
Oh, well, since you don't care to read what I wrote, then F$%k off.
Terepin 2013年8月17日 12時40分 
I did. And everything I read was moralistic reasons. I'm asking for REALISTIC reasons.
Nova 2013年8月19日 2時08分 
Terepin, whats the REALISTIC reasons to coop mod developers to let their creation die?
最近の変更はNovaが行いました; 2013年8月20日 3時47分
thedoctor 2013年8月19日 14時23分 
i played coop at the old version of doom. this ♥♥♥♥ doesnt make sence. The gamer became unscary and super easy
General Plastro 2013年8月19日 18時22分 
thedoctor の投稿を引用:
i played coop at the old version of doom. this ♥♥♥♥ doesnt make sence. The gamer became unscary and super easy

Someone forgot to change coop configs to be harder then.

Also, if your playing Doom for scary, your playing Doom wrong.
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投稿日: 2013年8月10日 3時30分
投稿数: 16