DOOM 3: BFG Edition > Γενικές συζητήσεις > Λεπτομέρειες θέματος
Nova 10 Αυγ, 2013 @ 3:30πμ
PLEASE, ID, Bethesda, make a COOP for this game!!!
This game have a chance to live much, much longer in a form of COOP gameplay. So please, ID and Bethesda, be smart enough to add a COOP option for this game. Besides Oculus Rift is near!
Εμφάνιση 1-15 από 16 σχόλια
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Stasiek3sl 10 Αυγ, 2013 @ 10:30μμ 
I would love a coop for the next installment of Doom. :)
Honcho 11 Αυγ, 2013 @ 3:06πμ 
Shut up and take my money. The coop mod imo was the best mod ever made. 1# on my list of mods.
Fallen Angel 14 Αυγ, 2013 @ 10:04μμ 
Not sure why. but i can confirm for a fact the origional Doom 3 on xbox had co op support. but it was for sure taken out of the xbox 360 version of doom3 in the bfg edition. which is really crap. I cant say for sure if the origional doom 3 for pc would have the co op tho. really sad, it was awesome.
B.Ombama 15 Αυγ, 2013 @ 4:25πμ 
nah. do you feel the imp's confusion when it is waiting crouched for so long behind closed door and finally door opens and there are two marines, not one! which face to jump on?
motorsep 15 Αυγ, 2013 @ 4:18μμ 
There is a coop mod for old Doom 3, and if greedy and stuck up developers of that mod would have released source code, all BFG users would be very happy right now.

That just shows that open source is important, especially with games (after the game/mod is dead, someone else can pick up development later).
Terepin 16 Αυγ, 2013 @ 1:54πμ 
Αναρτήθηκε αρχικά από motorsep:
There is a coop mod for old Doom 3, and if greedy and stuck up developers of that mod would have released source code, all BFG users would be very happy right now.

That just shows that open source is important, especially with games (after the game/mod is dead, someone else can pick up development later).
Since when are developers obligatory to release source code of their creation?
motorsep 16 Αυγ, 2013 @ 6:12πμ 
Moral obligatory, since iD keeps releasing whole engine under GPL.
Terepin 16 Αυγ, 2013 @ 9:27πμ 
What have mod developers to do with iD?
motorsep 16 Αυγ, 2013 @ 12:44μμ 
That mod team used iD's engine, iD's art assets + Quake 4 SDK to build their mod ? You make it sound as if they made their mod from scratch, using their own engine, and their own assets, and thus, they entitled to not give back to the community.

As a matter of fact, all they did was networking existing entities, copying Quake 4 projectiles code and some other stuff, added their maps and bam!, coop is ready.

So, please give me a reason to believe source code of that mod should be kept private.
Τελευταία επεξεργασία από motorsep; 16 Αυγ, 2013 @ 12:45μμ
Terepin 17 Αυγ, 2013 @ 12:06μμ 
I'm still waiting for a realistic reason why not.
motorsep 17 Αυγ, 2013 @ 12:24μμ 
Oh, well, since you don't care to read what I wrote, then F$%k off.
Terepin 17 Αυγ, 2013 @ 12:40μμ 
I did. And everything I read was moralistic reasons. I'm asking for REALISTIC reasons.
Nova 19 Αυγ, 2013 @ 2:08πμ 
Terepin, whats the REALISTIC reasons to coop mod developers to let their creation die?
Τελευταία επεξεργασία από Nova; 20 Αυγ, 2013 @ 3:47πμ
thedoctor 19 Αυγ, 2013 @ 2:23μμ 
i played coop at the old version of doom. this ♥♥♥♥ doesnt make sence. The gamer became unscary and super easy
General Plastro 19 Αυγ, 2013 @ 6:22μμ 
Αναρτήθηκε αρχικά από thedoctor:
i played coop at the old version of doom. this ♥♥♥♥ doesnt make sence. The gamer became unscary and super easy

Someone forgot to change coop configs to be harder then.

Also, if your playing Doom for scary, your playing Doom wrong.
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