Nova 10. Aug. 2013 um 3:30 Uhr
PLEASE, ID, Bethesda, make a COOP for this game!!!
This game have a chance to live much, much longer in a form of COOP gameplay. So please, ID and Bethesda, be smart enough to add a COOP option for this game. Besides Oculus Rift is near!
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Stasiek3sl 10. Aug. 2013 um 22:30 Uhr 
I would love a coop for the next installment of Doom. :)
Honcho 11. Aug. 2013 um 3:06 Uhr 
Shut up and take my money. The coop mod imo was the best mod ever made. 1# on my list of mods.
Fallen Angel 14. Aug. 2013 um 22:04 Uhr 
Not sure why. but i can confirm for a fact the origional Doom 3 on xbox had co op support. but it was for sure taken out of the xbox 360 version of doom3 in the bfg edition. which is really crap. I cant say for sure if the origional doom 3 for pc would have the co op tho. really sad, it was awesome.
B.Ombama 15. Aug. 2013 um 4:25 Uhr 
nah. do you feel the imp's confusion when it is waiting crouched for so long behind closed door and finally door opens and there are two marines, not one! which face to jump on?
motorsep 15. Aug. 2013 um 16:18 Uhr 
There is a coop mod for old Doom 3, and if greedy and stuck up developers of that mod would have released source code, all BFG users would be very happy right now.

That just shows that open source is important, especially with games (after the game/mod is dead, someone else can pick up development later).
Terepin 16. Aug. 2013 um 1:54 Uhr 
Ursprünglich geschrieben von motorsep:
There is a coop mod for old Doom 3, and if greedy and stuck up developers of that mod would have released source code, all BFG users would be very happy right now.

That just shows that open source is important, especially with games (after the game/mod is dead, someone else can pick up development later).
Since when are developers obligatory to release source code of their creation?
motorsep 16. Aug. 2013 um 6:12 Uhr 
Moral obligatory, since iD keeps releasing whole engine under GPL.
Terepin 16. Aug. 2013 um 9:27 Uhr 
What have mod developers to do with iD?
motorsep 16. Aug. 2013 um 12:44 Uhr 
That mod team used iD's engine, iD's art assets + Quake 4 SDK to build their mod ? You make it sound as if they made their mod from scratch, using their own engine, and their own assets, and thus, they entitled to not give back to the community.

As a matter of fact, all they did was networking existing entities, copying Quake 4 projectiles code and some other stuff, added their maps and bam!, coop is ready.

So, please give me a reason to believe source code of that mod should be kept private.
Zuletzt bearbeitet von motorsep; 16. Aug. 2013 um 12:45 Uhr
Terepin 17. Aug. 2013 um 12:06 Uhr 
I'm still waiting for a realistic reason why not.
motorsep 17. Aug. 2013 um 12:24 Uhr 
Oh, well, since you don't care to read what I wrote, then F$%k off.
Terepin 17. Aug. 2013 um 12:40 Uhr 
I did. And everything I read was moralistic reasons. I'm asking for REALISTIC reasons.
Nova 19. Aug. 2013 um 2:08 Uhr 
Terepin, whats the REALISTIC reasons to coop mod developers to let their creation die?
Zuletzt bearbeitet von Nova; 20. Aug. 2013 um 3:47 Uhr
thedoctor 19. Aug. 2013 um 14:23 Uhr 
i played coop at the old version of doom. this ♥♥♥♥ doesnt make sence. The gamer became unscary and super easy
General Plastro 19. Aug. 2013 um 18:22 Uhr 
Ursprünglich geschrieben von thedoctor:
i played coop at the old version of doom. this ♥♥♥♥ doesnt make sence. The gamer became unscary and super easy

Someone forgot to change coop configs to be harder then.

Also, if your playing Doom for scary, your playing Doom wrong.
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