DOOM 3: BFG Edition

DOOM 3: BFG Edition

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DOOM 3: BFG Edition > Obecné diskuze > Detaily tématu
Why i hate this BFG edition.
Sorry everyone i'm just in rage and i have to write my impressions! (sorry for my English as well)

1) Why the game became so easy? Ok I know: console origin, but this is ridiculous. Marine difficulty is pretty my level in the original. Is hard for me and need practice and reactions, still can be killed in seconds if unaware. In this version i tried to kill myself on marine difficulty by standing still before a machine gunned z-sec. It took him 15 seconds to kill me. LOL. Otherwise the only chance to die by jumping down into the deep.

2) Besides the overall difficulty nerf, some areas were even nerfed more. For a few of these i applause (like ROE's boss, it was insane in the original), but at most i was just glared at the monitor waiting for more action and nothing. Diasppointing.

3) It should goes into the part before but it shocked me so much, i had to write down it separately. In ROE's last level a whole part was taken out. I call it the "Blue columns". This part was absolutely the coolest area in the whole game. You were teleported into a high bluish platform with columns and had to fight against many hellknights and mancubi. It was sure hard but, and they took it out *******!. There is now only a dead end where the teleporter was.

4) Ammunition. This is the worst. In half of the original DOOM3 and nearly all ROE ammunition was in short supply. Had to learn to use all the guns and spare better guns for the big guys. It was part of the scare system to use ammunition wisely.I could never reach maximum shotgun ammo, i never knew it was 320. In BFG nearly after you get a new weapon your ammunition is maxed. The clips gives double amount and i think there are more clips overall. In my calculation for every foe the game gives 3-4 clips of ammunition. BUT WHAT THE HELL FOR? I'm sure even console gamers don't use 24 shotgun or 180 machine gun ammos for 1 poor imp? After some gameplay whenever i saw a clip i started to think to myself 'Not again!'

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For a Doom fan yes. For others they are just some extra levels, nothing extra fancy about them. Even ammuniton is not 'that' much in the Lost Missions so it's fun to play. You have the double barreled, but no artifact at all, and no ROE monsters. The boss was seen before, only now much easier, but it looks cool
BTW try ROE without using your artifact as much as possible. Far cooler!
Play on nightmare. Problem solved.
Sorry but nightmare s@cks too. The same insane amount of ammunition, armor means nothing as practtically you should not be touched at all. Nearly all hit means instant death. BOOOOORING and annoying.
Then play on veteran. Gosh, is it really that hard to grasp? If marine is too easy and nightmare is too hard, then play the one in between.
It's not the hardness it's the boreness what annoys me. After i've got my achievements i go back to the original and enjoy this game again. Sorry if my whining bothered any!
been playing this great game for years now and was a little disarpointed why the game play was made to easy...there is way to much ammo in this game,i only play this in nightmare stage.and this is to easy.learn to shoot straight!!...good old pratice...good luck.....get some..
I also played on Marine and was surprise by how easy the last two bosses were. Especially Sarge, its basically just constantly firing at him with the chain gun and occasually moving the crosshair to hit the BFG-shot. Thats all. Took me less than a minute, although I haven't played the game in years. I had way more problems with archviles and revenants, but was never seriously in trouble. I should have started on a higher difficulty...
Naposledy upravil Sok4R; 29. čvn. 2013 v 7.22

In BFG it's nearly impossible to die on marine difficulty. Try it for yourself. Stand still before any imp or z-sec and count the seconds till your death.
wxteleki původně napsal:

In BFG it's nearly impossible to die on marine difficulty. Try it for yourself. Stand still before any imp or z-sec and count the seconds till your death.
In rage combat, yes. But not in meele. Even the tiny ticks take 7 health and 3 armor per hit off (which is ridiculous it self and makes armor basically useless). I died a couple of times during my playthrough (although mostly due to falling). But still, the game difficulty reminds me more of a modern shooter than an old school game.
Exactly. Armor in BFG is futile.
I still don't get it. Ok, it's impossible to die and there's too much ammo. Why not play on a harder difficulty then? So far, this thread has naught but "It's too easy".
Veteran is not much harder than marine and the boreness is still there. Nightmare is the same as veteran, so it's not harder rather only annoying cos of one hit kills.
The game problem is not the easyness. Yes it's easier but the real problem is the boredom comes from all the aformentioned things together: difficulty nerf, areas dissapear, fewer mobs and the insane amount of ammunition.
BTW i just realized that the fading effect in ROE's Delta Labs is not there. It was when the two reality tried to merge, and was the best background effect i ever saw in an FPS. RIP!
You contradict yourself. On the one hand, you say that it's noit about the difficulty, on the othre hand, you say that the difficulty is nerfed and that's a problem for you. So make your mind up.
Maybe it's my bad English caused but i meant that easiness is part of the big BFG problem. If only alone easiness would not harm the game so much but with all the problems together make the game a forgetable version.
If i should have never saw the original DOOM3 games i guess i would never whine though (i guess).
Naposledy upravil wxteleki; 29. čvn. 2013 v 11.53
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DOOM 3: BFG Edition > Obecné diskuze > Detaily tématu
Datum odeslání: 27. čvn. 2013 v 13.32
Počet příspěvků: 31