DOOM 3: BFG Edition > Общие обсуждения > Подробности темы
☆Myth[Alex] ツ 9 янв, 2013 @ 7:32
What's with the "Texture LOD Bias" option? [mistery solved]
It's purpose? Does it makes the game look better or not? Thank you in advance.
Последний раз отредактировал ☆Myth[Alex] ツ; 23 янв, 2013 @ 8:46
Показано 16 из 6 комментариев
< >
JD 17 янв, 2013 @ 16:59 
slide it to the left to make the textures more crisp
☆Myth[Alex] ツ 18 янв, 2013 @ 8:31 
What does 'crisp' mean? Sorry, but English isn't my native language.
JD 23 янв, 2013 @ 8:20 
hello, if you slide it to the left it makes the textures appear sharper - slightly more detailed.
☆Myth[Alex] ツ 23 янв, 2013 @ 8:46 
Thank you very much!
BONKERS 25 янв, 2013 @ 2:58 
It is the bias at which the mipmaps for textures are decided at from the distance of the camera.

Beware it can cause artifacts such as shimmering/temporal aliasing if you do it too much.
KillCrazy 30 апр, 2013 @ 9:23 
This option keeps reverting back to default on start every time I change the slider. Anyone else getting the same?
Последний раз отредактировал KillCrazy; 30 апр, 2013 @ 9:23
Показано 16 из 6 комментариев
< >
На страницу: 15 30 50
Дата создания: 9 янв, 2013 @ 7:32
Сообщений: 6