DOOM 3: BFG Edition > Γενικές συζητήσεις > Λεπτομέρειες θέματος
☆Myth[Alex] ツ 9 Ιαν, 2013 @ 7:32πμ
What's with the "Texture LOD Bias" option? [mistery solved]
It's purpose? Does it makes the game look better or not? Thank you in advance.
Τελευταία επεξεργασία από ☆Myth[Alex] ツ; 23 Ιαν, 2013 @ 8:46πμ
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JD 17 Ιαν, 2013 @ 4:59μμ 
slide it to the left to make the textures more crisp
☆Myth[Alex] ツ 18 Ιαν, 2013 @ 8:31πμ 
What does 'crisp' mean? Sorry, but English isn't my native language.
JD 23 Ιαν, 2013 @ 8:20πμ 
hello, if you slide it to the left it makes the textures appear sharper - slightly more detailed.
☆Myth[Alex] ツ 23 Ιαν, 2013 @ 8:46πμ 
Thank you very much!
BONKERS 25 Ιαν, 2013 @ 2:58πμ 
It is the bias at which the mipmaps for textures are decided at from the distance of the camera.

Beware it can cause artifacts such as shimmering/temporal aliasing if you do it too much.
KillCrazy 30 Απρ, 2013 @ 9:23πμ 
This option keeps reverting back to default on start every time I change the slider. Anyone else getting the same?
Τελευταία επεξεργασία από KillCrazy; 30 Απρ, 2013 @ 9:23πμ
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