☆Myth[Alex] ツ 9 jan 2013 om 7:32vm
What's with the "Texture LOD Bias" option? [mistery solved]
It's purpose? Does it makes the game look better or not? Thank you in advance.
Laatst bewerkt door ☆Myth[Alex] ツ; 23 jan 2013 om 8:46vm
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JD 17 jan 2013 om 4:59nm 
slide it to the left to make the textures more crisp
☆Myth[Alex] ツ 18 jan 2013 om 8:31vm 
What does 'crisp' mean? Sorry, but English isn't my native language.
JD 23 jan 2013 om 8:20vm 
hello, if you slide it to the left it makes the textures appear sharper - slightly more detailed.
☆Myth[Alex] ツ 23 jan 2013 om 8:46vm 
Thank you very much!
BONKERS 25 jan 2013 om 2:58vm 
It is the bias at which the mipmaps for textures are decided at from the distance of the camera.

Beware it can cause artifacts such as shimmering/temporal aliasing if you do it too much.
KillCrazy 30 apr 2013 om 9:23vm 
This option keeps reverting back to default on start every time I change the slider. Anyone else getting the same?
Laatst bewerkt door KillCrazy; 30 apr 2013 om 9:23vm
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