☆Myth[Alex] ツ Jan 9, 2013 @ 7:32am
What's with the "Texture LOD Bias" option? [mistery solved]
It's purpose? Does it makes the game look better or not? Thank you in advance.
Last edited by ☆Myth[Alex] ツ; Jan 23, 2013 @ 8:46am
Showing 1-6 of 6 comments
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JD Jan 17, 2013 @ 4:59pm 
slide it to the left to make the textures more crisp
☆Myth[Alex] ツ Jan 18, 2013 @ 8:31am 
What does 'crisp' mean? Sorry, but English isn't my native language.
JD Jan 23, 2013 @ 8:20am 
hello, if you slide it to the left it makes the textures appear sharper - slightly more detailed.
☆Myth[Alex] ツ Jan 23, 2013 @ 8:46am 
Thank you very much!
BONKERS Jan 25, 2013 @ 2:58am 
It is the bias at which the mipmaps for textures are decided at from the distance of the camera.

Beware it can cause artifacts such as shimmering/temporal aliasing if you do it too much.
KillCrazy Apr 30, 2013 @ 9:23am 
This option keeps reverting back to default on start every time I change the slider. Anyone else getting the same?
Last edited by KillCrazy; Apr 30, 2013 @ 9:23am
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Date Posted: Jan 9, 2013 @ 7:32am
Posts: 6