DOOM 3: BFG Edition

DOOM 3: BFG Edition

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Having trouble with doom 3 bfg. can't get it to play.
I get the following error message. not sure if it is a video or sound issue. Any one have any suggestions? I have already updated drivers and ran through the troubleshooting pages suggestions already.


QA Timing INIT: 000111ms
D3BFG 1.1400 win-x86 Nov 9 2012 10:38:21
2310 MHz AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 & HTT
1920 MB System Memory
128 MB Video Memory
Winsock Initialized
Found interface: {2FB6F5E9-13F0-4E1A-AD85-D72929083FD7} MTA DSL - 216.137.194.79/255.255.255.255
Found interface: {8EA541FF-9942-493F-AE8C-8DCD92B1B4F6} USB Wireless 802.11 b/g Adaptor - 0.0.0.0 NULL netmask - skipped
Found interface: {634B3FC5-F878-49E8-8002-89077F064E09} NVIDIA nForce Networking Controller - 169.254.51.147/255.255.0.0
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_en.resources
Reading resource CRCs...
Current search path:
C:\Program Files\Steam\steamapps\common\DOOM 3 BFG Edition/base
C:\Users\angela\Saved Games\id Software\DOOM 3 BFG/base
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
couldn't exec D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...using WGL_EXT_swap_control_tear
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: NVIDIA GeForce 6150SE nForce 430
StateFlags : 0x5
DeviceID : PCI\VEN_10DE&DEV_03D0&SUBSYS_2A58103C&REV_A2
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{8D97E743-C227-424D-B7D9-E372ED04DF38}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: HP w2007 Wide LCD Monitor
StateFlags : 0x3
DeviceID : MONITOR\HWP26A6\{4d36e96e-e325-11ce-bfc1-08002be10318}\0002
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0002
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1680
dmPelsHeight : 1050
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...calling CDS: ok
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: NVIDIA GeForce 6150SE nForce 430
StateFlags : 0x5
DeviceID : PCI\VEN_10DE&DEV_03D0&SUBSYS_2A58103C&REV_A2
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{8D97E743-C227-424D-B7D9-E372ED04DF38}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: HP w2007 Wide LCD Monitor
StateFlags : 0x3
DeviceID : MONITOR\HWP26A6\{4d36e96e-e325-11ce-bfc1-08002be10318}\0002
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0002
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1152
dmPelsHeight : 720
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...created window @ 0,0 (1152x720)
Initializing OpenGL driver
...creating GL context: failed to create OpenGL 3.2 context
created OpenGL 2.0 context
succeeded
...making context current: succeeded
...using WGL_EXT_swap_control_tear

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
freespace_version: 0.6
0 freespace devices
------------------------------------
OpenGL Version: 2.1
OpenGL Vendor : NVIDIA Corporation
OpenGL GLSL : 1.2
...using GL_ARB_multitexture
...using GL_EXT_direct_state_access
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod_bias
X..GL_ARB_seamless_cube_map not found
X..GL_ARB_framebuffer_sRGB not found
...using GL_ARB_vertex_buffer_object
Couldn't find proc address for: glBindBufferRange
...using GL_ARB_map_buffer_range
...using GL_ARB_vertex_array_object
X..GL_ARB_draw_elements_base_vertex not found
...using GL_ARB_fragment_program
X..GL_ARB_uniform_buffer_object not found
...using GL_EXT_depth_bounds_test
...using GL_ARB_sync
...using GL_ARB_occlusion_query
...using GL_ARB_timer_query
Couldn't find proc address for: glGetQueryObjectui64vARB
X..GL_ARB_debug_output not found
--------- Game Map Shutdown ----------
--------------------------------------
0: Speakers (Realtek High Definition Audio)
2 channels, 48000 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
1: Realtek Digital Output (Realtek High Definition Audio)
2 channels, 48000 Hz
Front Left and Front Right
Using device 0
********************
ERROR: GL_ARB_draw_elements_base_vertex not available
********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
Publicado el: 11 DIC 2012 a las 12:55
Mensajes: 0