DOOM 3: BFG Edition > Discussões Gerais > Detalhes do Tópico
VIPZ40 3 Dez, 2012 às 17:50
anyone else have this happen?
20: vec4 texCUBE( samplerCube sampler, vec3 texcoord ) { return texture( sampler, texcoord.xyz ); }

21: vec4 texCUBE( samplerCubeShadow sampler, vec4 texcoord ) { return vec4( texture( sampler, texcoord.xyzw ) ); }

22:

23: vec4 tex1Dproj( sampler1D sampler, vec2 texcoord ) { return textureProj( sampler, texcoord ); }

24: vec4 tex2Dproj( sampler2D sampler, vec3 texcoord ) { return textureProj( sampler, texcoord ); }

25: vec4 tex3Dproj( sampler3D sampler, vec4 texcoord ) { return textureProj( sampler, texcoord ); }

26:

27: vec4 tex1Dbias( sampler1D sampler, vec4 texcoord ) { return texture( sampler, texcoord.x, texcoord.w ); }

28: vec4 tex2Dbias( sampler2D sampler, vec4 texcoord ) { return texture( sampler, texcoord.xy, texcoord.w ); }

29: vec4 tex3Dbias( sampler3D sampler, vec4 texcoord ) { return texture( sampler, texcoord.xyz, texcoord.w ); }

30: vec4 texCUBEbias( samplerCube sampler, vec4 texcoord ) { return texture( sampler, texcoord.xyz, texcoord.w ); }

31:

32: vec4 tex1Dlod( sampler1D sampler, vec4 texcoord ) { return textureLod( sampler, texcoord.x, texcoord.w ); }

33: vec4 tex2Dlod( sampler2D sampler, vec4 texcoord ) { return textureLod( sampler, texcoord.xy, texcoord.w ); }

34: vec4 tex3Dlod( sampler3D sampler, vec4 texcoord ) { return textureLod( sampler, texcoord.xyz, texcoord.w ); }

35: vec4 texCUBElod( samplerCube sampler, vec4 texcoord ) { return textureLod( sampler, texcoord.xyz, texcoord.w ); }

36:

37: uniform sampler2D samp0;

38: uniform sampler2D samp1;

39:

40: in vec4 gl_FragCoord;

41: in vec2 vofi_TexCoord0;

42: in vec4 gl_Color;

43:

44: out vec4 gl_FragColor;

45:

46: void main() {

47: vec2 screenTexCoord = vofi_TexCoord0 ;

48: vec4 warpFactor = 1.0 - ( tex2D ( samp1 , screenTexCoord. xy ) * gl_Color ) ;

49: screenTexCoord -= vec2 ( 0.5 , 0.5 ) ;

50: screenTexCoord *= warpFactor. xy ;

51: screenTexCoord += vec2 ( 0.5 , 0.5 ) ;

52: gl_FragColor = tex2D ( samp0 , screenTexCoord ) ;

53: }
-----------------
WARNING: 0:44: warning(#375) Redeclaration of built-in name: gl_FragColor
WARNING: 0:48: warning(#332) :gl_Color is only available in compatibility profile
WARNING: monster_turret_1 has no AAS file
--------------------------------------
----- idRenderModelManagerLocal::EndLevelLoad -----
0 models purged from previous level, 1192 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING: Couldn't load image: _emptyname : _emptyname#__0200
WARNING: Couldn't load image: guis/assets/marscity/uac : guis/assets/marscity/uac#__0200
WARNING: Couldn't load image: } : }#__0200
19 images loaded in 0.0 seconds
----------------------------------------
----- idSoundSystemLocal::EndLevelLoad -----
64 sounds loaded in 0.1 seconds
----------------------------------------
----- Generating Interactions -----
idRenderWorld::GenerateAllInteractions, msec = 169
interactionTable size: 2251652 bytes
20668 interactions take 744048 bytes
Used 19959kb of static vertex memory (62%)
Used 4827kb of static index memory (15%)
------------- Warnings ---------------
during game/monorail...
WARNING: Couldn't load image: _emptyname : _emptyname#__0200
WARNING: Couldn't load image: guis/assets/marscity/uac : guis/assets/marscity/uac#__0200
WARNING: Couldn't load image: } : }#__0200
3 warnings
3027 msec to load game/monorail
NET: PartyToken is 6830 (seed = 254049)
--------- Execute Map Change ---------
Map: game/delta1
Loaded resource file maps/delta1.resources
--------- Game Map Shutdown ----------
WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model
--------------------------------------
42 msec to unload map
51 msec to free assets
WARNING: Couldn't load image: } : }#__0200
Preloading images...
Checksum failure for generated/images/textures/base_wall/stepanel5_local#__0300.bimage.
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
Postado a: 3 Dez, 2012 às 17:50
Comentários: 0