sgrande99 2013년 4월 30일 오전 4시 20분
DOOM 3: BFG Error
QA Timing INIT: 000084ms
D3BFG 1.1400 win-x86 Nov 9 2012 10:38:21
3392 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
16368 MB System Memory
1535 MB Video Memory
Winsock Initialized
Found interface: {53FA094D-183F-44B4-BD34-AC8C15B55791} Broadcom NetLink (TM) Gigabit Ethernet - 192.168.1.75/255.255.255.0
Found interface: {DBEAC258-B8D9-4EE1-BDDB-D22D82CA9ABB} VirtualBox Host-Only Ethernet Adapter - 192.168.56.1/255.255.255.0
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_en.resources
Reading resource CRCs...
Current search path:
C:\Program Files (x86)\Steam\SteamApps\common\DOOM 3 BFG Edition/base
C:\Users\Salvatore\Saved Games\id Software\DOOM 3 BFG/base
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
execing D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
r_fullscreen reset from 4 to 1 because mode list failed.Initializing OpenGL subsystem with multisamples:16 stereo:0 fullscreen:1
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...using WGL_EXT_swap_control_tear
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: NVIDIA GeForce GTX 590
StateFlags : 0x8000005
DeviceID : PCI\VEN_10DE&DEV_1088&SUBSYS_086810DE&REV_A1
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{4E370ED4-6142-4CDB-B8AF-E3620E0C7069}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: S230HL
StateFlags : 0x3
DeviceID : MONITOR\ACR0280\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1920
dmPelsHeight : 1080
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: NVIDIA GeForce GTX 590
StateFlags : 0x8000005
DeviceID : PCI\VEN_10DE&DEV_1088&SUBSYS_086810DE&REV_A1
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{4E370ED4-6142-4CDB-B8AF-E3620E0C7069}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: S230HL
StateFlags : 0x3
DeviceID : MONITOR\ACR0280\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1920
dmPelsHeight : 1080
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...created window @ 0,0 (1920x1080)
Initializing OpenGL driver
...creating GL context: created OpenGL 3.2 context
succeeded
...making context current: succeeded
...using WGL_EXT_swap_control_tear

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
freespace_version: 0.6
0 freespace devices
------------------------------------
OpenGL Version: 3.2
OpenGL Vendor : NVIDIA Corporation
OpenGL GLSL : 1.5
...using GL_ARB_multitexture
...using GL_EXT_direct_state_access
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod_bias
X..GL_ARB_seamless_cube_map not found
...using GL_ARB_framebuffer_sRGB
...using GL_ARB_vertex_buffer_object
...using GL_ARB_map_buffer_range
...using GL_ARB_vertex_array_object
X..GL_ARB_draw_elements_base_vertex not found
...using GL_ARB_fragment_program
X..GL_ARB_uniform_buffer_object not found
...using GL_EXT_depth_bounds_test
X..GL_ARB_sync not found
...using GL_ARB_occlusion_query
X..GL_ARB_timer_query not found
...using GL_EXT_timer_query
Couldn't find proc address for: glGetQueryObjectui64vARB
X..GL_ARB_debug_output not found
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: GL_ARB_draw_elements_base_vertex not available
********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
2개 중 1-2 표시중
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sgrande99 2013년 4월 30일 오전 4시 21분 
it ran the first day fine and then never again always with the above error
sgrande99 2013년 4월 30일 오후 2시 09분 
I fixed my error by going into nvidia control panel and selecting defaut with 3d settings. I will go back and find which one is the curprit. Until then this was a very easy fix and I recommend it to everyone worked 123
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게시된 날짜: 2013년 4월 30일 오전 4시 20분
게시글: 2