DOOM 3: BFG Edition

DOOM 3: BFG Edition

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DOOM 3: BFG Edition > Dyskusje ogólne > Szczegóły tematu
N64lade 7 stycznia 2014 o 8:47
Doom 3 RoE: Delta Labs?
Did they take out the constant hell flux? What the hell.
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motorsep 7 stycznia 2014 o 18:07 
what's that?
N64lade 7 stycznia 2014 o 20:08 
The entire area is under a visual effect that warps you between Mundus and Inferno dimensions, making everything blood red and spawning corpses which vanish between fluxes. http://www.youtube.com/watch?v=vehZJfCuvXE
motorsep 7 stycznia 2014 o 20:51 
And how does it look like in BFG ?
N64lade 7 stycznia 2014 o 20:56 
Just like any other level. I'm disappointed it's what made the level unique.
motorsep 8 stycznia 2014 o 5:20 
Hmm... Interesting. I am not sure why would they remove this.

I wonder if another effect is in BFG, where player stops and is unable to move (but can look around) and the level around him transforms into hellish version, and then transforms back.
N64lade 8 stycznia 2014 o 7:15 
It's similar to that (it was in the old one too) but this one is constant and doesnt freeze the player.
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DOOM 3: BFG Edition > Dyskusje ogólne > Szczegóły tematu
Data napisania: 7 stycznia 2014 o 8:47
Posty: 6