DOOM 3: BFG Edition

DOOM 3: BFG Edition

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DOOM 3: BFG Edition > Γενικές συζητήσεις > Λεπτομέρειες θέματος
N64devoir 7 Ιαν, 2014 @ 8:47πμ
Doom 3 RoE: Delta Labs?
Did they take out the constant hell flux? What the hell.
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motorsep 7 Ιαν, 2014 @ 6:07μμ 
what's that?
N64devoir 7 Ιαν, 2014 @ 8:08μμ 
The entire area is under a visual effect that warps you between Mundus and Inferno dimensions, making everything blood red and spawning corpses which vanish between fluxes. http://www.youtube.com/watch?v=vehZJfCuvXE
motorsep 7 Ιαν, 2014 @ 8:51μμ 
And how does it look like in BFG ?
N64devoir 7 Ιαν, 2014 @ 8:56μμ 
Just like any other level. I'm disappointed it's what made the level unique.
motorsep 8 Ιαν, 2014 @ 5:20πμ 
Hmm... Interesting. I am not sure why would they remove this.

I wonder if another effect is in BFG, where player stops and is unable to move (but can look around) and the level around him transforms into hellish version, and then transforms back.
N64devoir 8 Ιαν, 2014 @ 7:15πμ 
It's similar to that (it was in the old one too) but this one is constant and doesnt freeze the player.
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DOOM 3: BFG Edition > Γενικές συζητήσεις > Λεπτομέρειες θέματος
Ημ/νία ανάρτησης: 7 Ιαν, 2014 @ 8:47πμ
Αναρτήσεις: 6