『Rigam0rti5』 May 13, 2014 @ 2:31pm
is there a way to install the games seperatly?
im not really into doom 3 but the older games im wanting to play
Showing 1-7 of 7 comments
< >
Geko May 13, 2014 @ 2:32pm 
Not as far as I know. Doom 1 and Doom 2 run within the Bethseda launcher and cannot be added to steam library
『Rigam0rti5』 May 13, 2014 @ 3:17pm 
Originally posted by geko95gek:
Not as far as I know. Doom 1 and Doom 2 run within the Bethseda launcher and cannot be added to steam library
then im boned. got the error durring instalation so i cant play T-T
Geko May 13, 2014 @ 3:24pm 
Why's that? What error do you get? I've not seen any errors on the forums about fails to install...
『Rigam0rti5』 May 13, 2014 @ 3:59pm 
QA Timing INIT: 000572ms
D3BFG 1.1400 win-x86 Nov 9 2012 10:38:21
2712 MHz AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 & HTT
5888 MB System Memory
256 MB Video Memory
Winsock Initialized
Found interface: {82F4C2C0-C57C-42AB-9226-D73CA4555BED} NVIDIA nForce 10/100 Mbps Ethernet - 192.168.1.2/255.255.255.0
Found interface: {DF00E23C-0CD6-4A43-B6AA-257B15E5A302} Hamachi Network Interface - 25.139.139.177/255.0.0.0
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_en.resources
Reading resource CRCs...
Current search path:
C:\Program Files (x86)\Steam\steamapps\common\DOOM 3 BFG Edition/base
C:\Users\Owner\Saved Games\id Software\DOOM 3 BFG/base
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
couldn't exec D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...using WGL_EXT_swap_control_tear
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: NVIDIA GeForce 6150SE nForce 430
StateFlags : 0x5
DeviceID : PCI\VEN_10DE&DEV_03D0&SUBSYS_01811025&REV_A2
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{E595C3A8-3245-4998-8D53-B5EDCC2F2E9E}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\HWP2616\{4d36e96e-e325-11ce-bfc1-08002be10318}\0004
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0004
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1024
dmPelsHeight : 768
dmDisplayFlags : 0x0
dmDisplayFrequency: 85
...calling CDS: ok
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: NVIDIA GeForce 6150SE nForce 430
StateFlags : 0x5
DeviceID : PCI\VEN_10DE&DEV_03D0&SUBSYS_01811025&REV_A2
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{E595C3A8-3245-4998-8D53-B5EDCC2F2E9E}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\HWP2616\{4d36e96e-e325-11ce-bfc1-08002be10318}\0004
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0004
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1280
dmPelsHeight : 720
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...created window @ 0,0 (1280x720)
Initializing OpenGL driver
...creating GL context: failed to create OpenGL 3.2 context
created OpenGL 2.0 context
succeeded
...making context current: succeeded
...using WGL_EXT_swap_control_tear

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
freespace_version: 0.6
0 freespace devices
------------------------------------
OpenGL Version: 2.1
OpenGL Vendor : NVIDIA Corporation
OpenGL GLSL : 1.2
...using GL_ARB_multitexture
...using GL_EXT_direct_state_access
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod_bias
X..GL_ARB_seamless_cube_map not found
X..GL_ARB_framebuffer_sRGB not found
...using GL_ARB_vertex_buffer_object
Couldn't find proc address for: glBindBufferRange
...using GL_ARB_map_buffer_range
...using GL_ARB_vertex_array_object
X..GL_ARB_draw_elements_base_vertex not found
...using GL_ARB_fragment_program
X..GL_ARB_uniform_buffer_object not found
...using GL_EXT_depth_bounds_test
...using GL_ARB_sync
...using GL_ARB_occlusion_query
...using GL_ARB_timer_query
Couldn't find proc address for: glGetQueryObjectui64vARB
X..GL_ARB_debug_output not found
--------- Game Map Shutdown ----------
--------------------------------------
0: Speakers (Realtek High Definition Audio)
2 channels, 48000 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
1: Realtek Digital Output (Realtek High Definition Audio)
2 channels, 48000 Hz
Front Left and Front Right
Using device 0
********************
ERROR: GL_ARB_draw_elements_base_vertex not available
********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
『Rigam0rti5』 May 13, 2014 @ 4:52pm 
Originally posted by geko95gek:
http://forums.steampowered.com/forums/showthread.php?t=2154053

Number 10 :)
which amd should I get
Geko May 13, 2014 @ 5:06pm 
Originally posted by Nate:
Originally posted by geko95gek:
http://forums.steampowered.com/forums/showthread.php?t=2154053

Number 10 :)
which amd should I get

I'd recommend R280X for desktop :)
Showing 1-7 of 7 comments
< >
Per page: 15 30 50
Date Posted: May 13, 2014 @ 2:31pm
Posts: 7