LemonLime May 4 @ 6:30am
A couple questions...
One I kinda liked having to switch weapons to use a flashlight I mean it gave a feeling of helplessness you can either see or shoot, this armor mounted thing takes away part of the scary atmosphere so is there any way to turn it off?
Two the game looks pretty blurry in game has anyone else had this problem and know of a fix?
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Living Tribunal (Banned) May 4 @ 8:18am 
Originally posted by LemonLime:
One I kinda liked having to switch weapons to use a flashlight I mean it gave a feeling of helplessness you can either see or shoot, this armor mounted thing takes away part of the scary atmosphere so is there any way to turn it off?
Two the game looks pretty blurry in game has anyone else had this problem and know of a fix?
1) No unless you source code mod yourself. You could enable the console too, but I don't think there's any codes to do that thanks to Carmack disabling that without mods.
2) Specs, are your drivers up to date, and what monitor are you using?
LemonLime May 4 @ 8:34am 
Originally posted by Vash the Stampede:
Originally posted by LemonLime:
One I kinda liked having to switch weapons to use a flashlight I mean it gave a feeling of helplessness you can either see or shoot, this armor mounted thing takes away part of the scary atmosphere so is there any way to turn it off?
Two the game looks pretty blurry in game has anyone else had this problem and know of a fix?
1) No unless you source code mod yourself. You could enable the console too, but I don't think there's any codes to do that thanks to Carmack disabling that without mods.
2) Specs, are your drivers up to date, and what monitor are you using?
1)Darn
2)Yes all my drivers are up to date and I have an Asus monitor I just bought it at microcenter don't know what kind it works perfectly fine on other games though
Living Tribunal (Banned) May 4 @ 8:54am 
Originally posted by LemonLime:
Originally posted by Vash the Stampede:
1) No unless you source code mod yourself. You could enable the console too, but I don't think there's any codes to do that thanks to Carmack disabling that without mods.
2) Specs, are your drivers up to date, and what monitor are you using?
1)Darn
2)Yes all my drivers are up to date and I have an Asus monitor I just bought it at microcenter don't know what kind it works perfectly fine on other games though
Is it 1080P? 4k? And, have you changed the game to different resolutions? I don't think the game is auto-set to 1080P. A lower resolution could cause motion blur.
Living Tribunal (Banned) May 4 @ 8:54am 
Oh, and regular blur too.
LemonLime May 4 @ 10:02am 
Originally posted by Vash the Stampede:
Originally posted by LemonLime:
1)Darn
2)Yes all my drivers are up to date and I have an Asus monitor I just bought it at microcenter don't know what kind it works perfectly fine on other games though
Is it 1080P? 4k? And, have you changed the game to different resolutions? I don't think the game is auto-set to 1080P. A lower resolution could cause motion blur.
Yes its 1080p and i got it running in 1920x1080 native so it shouldnt be blurry but it is, the game looks like its running in a 1600 resolution even when i have it set to 1920x1080
Living Tribunal (Banned) May 4 @ 10:45am 
Originally posted by LemonLime:
Originally posted by Vash the Stampede:
Is it 1080P? 4k? And, have you changed the game to different resolutions? I don't think the game is auto-set to 1080P. A lower resolution could cause motion blur.
Yes its 1080p and i got it running in 1920x1080 native so it shouldnt be blurry but it is, the game looks like its running in a 1600 resolution even when i have it set to 1920x1080
Did you try upping the FPS to 120 off 60? Are the 3D settings on for a 3D display/can cause blur? Also, can you try to take an in game screenshot then post it here? That might help.
LemonLime May 4 @ 10:55am 
Originally posted by Vash the Stampede:
Originally posted by LemonLime:
Yes its 1080p and i got it running in 1920x1080 native so it shouldnt be blurry but it is, the game looks like its running in a 1600 resolution even when i have it set to 1920x1080
Did you try upping the FPS to 120 off 60? Are the 3D settings on for a 3D display/can cause blur? Also, can you try to take an in game screenshot then post it here? That might help.
Hold on I just realised I am running it at 120 with vsync on but my monitor has a 60hz refresh rate. Imma try switching to 60 and see if that does anything
Living Tribunal (Banned) May 4 @ 11:25am 
Originally posted by LemonLime:
Originally posted by Vash the Stampede:
Did you try upping the FPS to 120 off 60? Are the 3D settings on for a 3D display/can cause blur? Also, can you try to take an in game screenshot then post it here? That might help.
Hold on I just realised I am running it at 120 with vsync on but my monitor has a 60hz refresh rate. Imma try switching to 60 and see if that does anything
Could be.
LemonLime May 4 @ 12:37pm 
Originally posted by Vash the Stampede:
Originally posted by LemonLime:
Hold on I just realised I am running it at 120 with vsync on but my monitor has a 60hz refresh rate. Imma try switching to 60 and see if that does anything
Could be.
The in game overlay still looks like its at 1600 but the game itself is fine now
mahon007 May 6 @ 11:04am 
The intent of BFG was to change the pace of the game by ID, that is why they did not just re-release DOOM 3. You should be able to pick up the original release cheap.

As for blur, the game plays pretty sweet for me with no blur, it's fast and smooth and the graphics look good, even though they touched up the textures these are still 2004 models.

Originally posted by LemonLime:
One I kinda liked having to switch weapons to use a flashlight I mean it gave a feeling of helplessness you can either see or shoot, this armor mounted thing takes away part of the scary atmosphere so is there any way to turn it off?
Two the game looks pretty blurry in game has anyone else had this problem and know of a fix?
Last edited by mahon007; May 6 @ 11:06am
Sharkfood May 6 @ 12:48pm 
If you have a Radeon card, the newer OpenGL drivers do look very blurry. You may want to try the older driver (see my thread on AMD/ATI Radeon users.)

LemonLime May 6 @ 1:35pm 
Originally posted by mahon007:
The intent of BFG was to change the pace of the game by ID, that is why they did not just re-release DOOM 3. You should be able to pick up the original release cheap.

As for blur, the game plays pretty sweet for me with no blur, it's fast and smooth and the graphics look good, even though they touched up the textures these are still 2004 models.

Originally posted by LemonLime:
One I kinda liked having to switch weapons to use a flashlight I mean it gave a feeling of helplessness you can either see or shoot, this armor mounted thing takes away part of the scary atmosphere so is there any way to turn it off?
Two the game looks pretty blurry in game has anyone else had this problem and know of a fix?
I already got DOOM 3 on my original Xbox so I don't see the point in buying it again I just wished there was a mod so I could keep all the new stuff and just get rid of the armor mounted flashlight.
mahon007 May 6 @ 2:18pm 
FYI- Reading this interview online is what made me buy the BFG Ediition.

Doom 3 BFG Edition won't be just another re-release with bonus content.
In a recent interview with VG247, id Software's Tim Willits said that Doom 3 BFG Edition isn't merely a re-release of something old with added content:

It's a complete overhaul of the 2004 slow-paced survival horror shooter. Willits said the studio has returned to its roots with this release, cranking up the action so it's not such a gloomy crawl-fest.

Of course, there's more to the BFG Edition than cranking up the action. Levels have been re-designed to match the pace, and the team has thrown in new textures to bring the game up to speed on current consoles. Other goodies include new lighting mechanics, the new eight-mission chapter called "Lost Mission," and bits of Rage tech thrown into the mix.

"It’s not just Doom 3 – that’s what we’re keen to make sure everybody knows," Willits said. "We’re doing more with Doom 3 BFG than just re-releasing the original. We’ve actually put a heck of a lot of Rage tech into the Doom 3 engine to kind of modernize the game."

As an example, the team tossed in the Rage input control and checkpoints. They also updated the lighting so it's brighter throughout the game, changed the annoying flashlight, tweaked the ammo, and even implemented the Rage network layer to make it run faster at low latency. There's also 3D support, and multi-display support for the PC platform.

"We went through every single level of the original and things that were really frustrating or not fun, we made them more enjoyable. So it is really kind of cool for us – especially as we all love the Doom franchise – to go back and rework the game in such a way," he added.

Doom 3 BFG Edition has enough small changes to essentially re-introduce the franchise to old and new fans alike. "Everyone’s heard of Doom, but you’d be surprised at just how many people haven’t actually played it," he said.

As for the specs needed to run the PC version, they'll obviously need to be higher than what was required in 2004. Willits said the biggest change with the PC version is that it now runs at 120 Hz. The team also revamped the HUD elements, the PD elements, and made map modifications. Overall the biggest glaring change will be for console junkies who purchased Doom 3 for the original Xbox eight years ago.

That said, the interview went on to talk about tweaking the map designs. He pointed out one section in the Alpha Labs that simply had to go because it was incredibly... not fun. "There was this part where you walk up these stairs, and the stairs fall apart behind you and Imps spawn in front of you," he said. "When we were playing through that earlier this year we were like, 'this is not fun right here…this was a bad idea.'"
"We grabbed our young designers and said, 'young designer, this is a bad design right here. How do you think we can fix it?’ and so we fixed it," he added. "You know it’s kind of funny, because most of the guys who worked on Doom 3 originally, they still work there."

"One of the guys wanted to go back and up-rez and make the characters look better, and a texture artist said, ‘you know, I never liked those textures, can I go back and fix them?’ and we said ‘sure, go ahead, knock yourself out and fix them up,'" he said.
Sounds like Doom 3 BFG Edition will be an entirely new experience when it launches on October 16.

(There is more to this interview online, but this was the edited version)
mahon007 May 6 @ 2:26pm 
I suppose you could train yourself not to shoot a weapon until you shut the flashlight off, or just not turn it on, I don't think there will be many if any mods for BFG In the expanded interview he talks more about the old and new flashlight. But the faster more fluid pace meant they needed to fix/adjust the flashlight.

Originally posted by LemonLime:
Originally posted by mahon007:
The intent of BFG was to change the pace of the game by ID, that is why they did not just re-release DOOM 3. You should be able to pick up the original release cheap.

As for blur, the game plays pretty sweet for me with no blur, it's fast and smooth and the graphics look good, even though they touched up the textures these are still 2004 models.
I already got DOOM 3 on my original Xbox so I don't see the point in buying it again I just wished there was a mod so I could keep all the new stuff and just get rid of the armor mounted flashlight.
Last edited by mahon007; May 6 @ 2:30pm
LemonLime May 6 @ 2:43pm 
Originally posted by mahon007:
I suppose you could train yourself not to shoot a weapon until you shut the flashlight off, or just not turn it on, I don't think there will be many if any mods for BFG In the expanded interview he talks more about the old and new flashlight. But the faster more fluid pace meant they needed to fix/adjust the flashlight.

Originally posted by LemonLime:
I already got DOOM 3 on my original Xbox so I don't see the point in buying it again I just wished there was a mod so I could keep all the new stuff and just get rid of the armor mounted flashlight.
I do appreciate Id returning to its roots, Id never was a studio for horror games, always action with Id
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Date Posted: May 4 @ 6:30am
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