DOOM 3: BFG Edition
Checksum failure - Soluciones por favor
Desde que he empezado a jugar al juego, cada dos por tres me sale este mismo error. A veces en la pantalla de inicio. Otras veces al cargar un nivel. La unica solucion posible es desinstalar y volver a instalar el juego. Pero incluso esa solución es parcial, puesto que tras instalar el juego, el primer inicio funciona. Pero tras salir del juego, si lo vuelvo a cargar por ejemplo al dia siquiente, me vuelve a fallar. He probado todas las soluciones posibles: actualización de drivers de gráfica, chkdsk del disco duro, comprobar la integridad de la cache del juego en Steam, desactivar antivirus por si interfiere con el juego, y ejecución de los programas DXSETUP.exe y vcredist_x86.exe desde la propia carpeta de instalación del juego. Y nada funciona. ¿Una ayuda por favor? Os copio el eror en su totalidad:


QA Timing INIT: 000175ms
D3BFG 1.1400 win-x86 Nov 9 2012 10:38:21
3000 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
4096 MB System Memory
1536 MB Video Memory
Winsock Initialized
Found interface: {82B4354E-181E-4C42-9426-27C47A78715C} NVIDIA nForce 10/100/1000 Mbps Ethernet #4 - 215.198.0.3/255.255.255.0
Found interface: {4D75C9A9-5800-4914-9908-A1283B439401} NVIDIA nForce 10/100/1000 Mbps Ethernet #3 - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_sp.resources
Reading resource CRCs...
Current search path:
E:\Steam\steamapps\common\DOOM 3 BFG Edition/base
C:\Users\Zorjo\Saved Games\id Software\DOOM 3 BFG/base
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
execing D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem with multisamples:16 stereo:0 fullscreen:1
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...using WGL_EXT_swap_control_tear
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: NVIDIA GeForce GTX 480
StateFlags : 0x8000005
DeviceID : PCI\VEN_10DE&DEV_06C0&SUBSYS_83491043&REV_A3
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{04C6F683-7E89-42C0-844D-4E879E7F3EC8}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Monitor PnP genérico
StateFlags : 0x3
DeviceID : MONITOR\VSCFC21\{4d36e96e-e325-11ce-bfc1-08002be10318}\0010
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0010
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1920
dmPelsHeight : 1080
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: NVIDIA GeForce GTX 480
StateFlags : 0x8000005
DeviceID : PCI\VEN_10DE&DEV_06C0&SUBSYS_83491043&REV_A3
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{04C6F683-7E89-42C0-844D-4E879E7F3EC8}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Monitor PnP genérico
StateFlags : 0x3
DeviceID : MONITOR\VSCFC21\{4d36e96e-e325-11ce-bfc1-08002be10318}\0010
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0010
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1920
dmPelsHeight : 1080
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...created window @ 0,0 (1920x1080)
Initializing OpenGL driver
...creating GL context: created OpenGL 3.2 context
succeeded
...making context current: succeeded
...using WGL_EXT_swap_control_tear

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
freespace_version: 0.6
0 freespace devices
------------------------------------
OpenGL Version: 4.4
OpenGL Vendor : NVIDIA Corporation
OpenGL GLSL : 4.4
...using GL_ARB_multitexture
...using GL_EXT_direct_state_access
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod_bias
...using GL_ARB_seamless_cube_map
...using GL_ARB_framebuffer_sRGB
...using GL_ARB_vertex_buffer_object
...using GL_ARB_map_buffer_range
...using GL_ARB_vertex_array_object
...using GL_ARB_draw_elements_base_vertex
...using GL_ARB_fragment_program
...using GL_ARB_uniform_buffer_object
...using GL_EXT_depth_bounds_test
...using GL_ARB_sync
...using GL_ARB_occlusion_query
...using GL_ARB_timer_query
Couldn't find proc address for: glGetQueryObjectui64vARB
...using GL_ARB_debug_output
----- Initializing Render Shaders -----
----- Initializing Sound System ------
0: Altavoces (SB Recon3D PCIe)
6 channels, 48000 Hz
Front Left, Front Right, Front Center, Low Frequency, Back Left, and Back Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
1: Audio digital (HDMI) (3- Dispositivo de High Definition Audio)
2 channels, 44100 Hz
Front Left and Front Right
2: Salida de SPDIF (SB Recon3D PCIe)
2 channels, 48000 Hz
Front Left and Front Right
3: Audio digital (S/PDIF) (3- Dispositivo de High Definition Audio)
2 channels, 44100 Hz
Front Left and Front Right
Using device 0
sound system initialized.
--------------------------------------
------- Initializing renderSystem --------
Updating texture filter parameters.
renderSystem initialized.
--------------------------------------
WARNING: Couldn't load image: splashbink : splashbink#__0200
Reading strings/spanish.lang as UTF-8
9127 strings read
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Nov 9 2012
Initializing event system
...535 event definitions
Initializing class hierarchy
...158 classes, 248240 bytes for event callbacks
Initializing scripts
Compiled 'E:\Steam\steamapps\common\DOOM 3 BFG Edition\base\script\doom_main.script': 850.8 ms
---------- Compile stats ----------

Memory usage:
Strings: 120, 14868 bytes
Statements: 95386, 1907720 bytes
Functions: 3070, 386208 bytes
Variables: 206532 bytes
Mem used: 3558832 bytes
Static data: 3515932 bytes
Allocated: 4998764 bytes
Thread size: 7072 bytes

...6 aas types
game initialized.
--------------------------------------
ReadTitleStorage: MANUALLY CREATED
MAX_PLAYERS_ALLOWED = 8
----- idRenderModelManagerLocal::EndLevelLoad -----
0 models purged from previous level, 3 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
30 images loaded in 0.1 seconds
----------------------------------------
----- idSoundSystemLocal::EndLevelLoad -----
7 sounds loaded in 0.0 seconds
----------------------------------------
------------- Warnings ---------------
during DOOM 3: BFG Edition initialization...
WARNING: Unable to open resource file maps/_startup.resources
WARNING: Couldn't load image: splashbink : splashbink#__0200
2 warnings
requiredSizeBytes: 5242880
Preloading images...
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: NVIDIA GeForce GTX 480
StateFlags : 0x8000005
DeviceID : PCI\VEN_10DE&DEV_06C0&SUBSYS_83491043&REV_A3
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{04C6F683-7E89-42C0-844D-4E879E7F3EC8}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Monitor PnP genérico
StateFlags : 0x3
DeviceID : MONITOR\VSCFC21\{4d36e96e-e325-11ce-bfc1-08002be10318}\0010
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0010
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1920
dmPelsHeight : 1080
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: NVIDIA GeForce GTX 480
StateFlags : 0x8000005
DeviceID : PCI\VEN_10DE&DEV_06C0&SUBSYS_83491043&REV_A3
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{04C6F683-7E89-42C0-844D-4E879E7F3EC8}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Monitor PnP genérico
StateFlags : 0x3
DeviceID : MONITOR\VSCFC21\{4d36e96e-e325-11ce-bfc1-08002be10318}\0010
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0010
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1920
dmPelsHeight : 1080
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
Checksum failure for generated/images/models/weapons/plasmagun/plasmagun_d#__0100.bimage.
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL

Muchas gracias.
Опубліковано: 27 квіт. 2014 о 12:20
Дописів: 0