DOOM 3: BFG Edition

DOOM 3: BFG Edition

View Stats:
( ͡° ͜ʖ ͡° ) Apr 7, 2014 @ 1:06pm
Problem at start.
I bought it on CD and installed it on Steam, and when I try to launch, it opens, but the screen stays balck, and after, white. I can ear sounds, but can't see s***. Can anyone help me? My system info:

Windows Version: Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit

Processor: Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz

Graphics Card: ATI Radeon HD 5450

Total RAM: 5.9 GB
< >
Showing 1-9 of 9 comments
Senran Kagura (Banned) Apr 7, 2014 @ 2:03pm 
Is your GPU driver up to date? There was a new cataylst update a few weeks ago.
Last edited by Senran Kagura; Apr 7, 2014 @ 2:48pm
( ͡° ͜ʖ ͡° ) Apr 7, 2014 @ 2:08pm 
I'll go check
Stone Summit Ranger Apr 7, 2014 @ 2:27pm 
i have basicly a mirror system to you..could try running it as admin or mess with the res..just my little tip i guess
( ͡° ͜ʖ ͡° ) Apr 7, 2014 @ 2:32pm 
Thank you Vash, it worked.
( ͡° ͜ʖ ͡° ) Apr 7, 2014 @ 2:33pm 
Thank you too Stone, but my problem is fixed now :p
Senran Kagura (Banned) Apr 7, 2014 @ 2:49pm 
Originally posted by Machine Gun Joe™:
Thank you Vash, it worked.
No problem.
Senran Kagura (Banned) Apr 7, 2014 @ 2:52pm 
Also, since you're using Radeon you might wanna add this; https://docs.google.com/file/d/0Bx2MiVpEaYRqaHJOLXphQ096OVk/edit , to your Doom 3 BFG folder in the steam common apps folder....otherwise you might find other problems while playing.
Stone Summit Ranger Apr 7, 2014 @ 5:05pm 
lol no prob...but our PC's differ on ram...seriously thats the only thing, mine worked fine for some reason
Admiral-General N.N. Dec 5, 2014 @ 11:49am 
can t run doom
QA Timing INIT: 000938ms
D3BFG 1.1400 win-x86 Nov 9 2012 10:38:21
1995 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
3952 MB System Memory
512 MB Video Memory
Winsock Initialized
Found interface: {54E32D70-8CFA-44B8-990D-4A75530B8AA9} JMicron PCI Express Gigabit Ethernet Adapter - 192.168.2.52/255.255.255.0
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_gr.resources
Reading resource CRCs...
Current search path:
F:\BASE\Valve\operaceflashpoint\steamapps\common\DOOM 3 BFG Edition/base
C:\Users\NN\Saved Games\id Software\DOOM 3 BFG/base
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
couldn't exec D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
X..WGL_EXT_swap_control_tear not found
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: ATI Mobility Radeon HD 5470
StateFlags : 0x5
DeviceID : PCI\VEN_1002&DEV_68E0&SUBSYS_1BF21043&REV_00
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{4B55A3AA-913E-4594-9185-D9BF628F8E0D}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\SEC3046\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1366
dmPelsHeight : 768
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...calling CDS: ok
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: ATI Mobility Radeon HD 5470
StateFlags : 0x5
DeviceID : PCI\VEN_1002&DEV_68E0&SUBSYS_1BF21043&REV_00
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{4B55A3AA-913E-4594-9185-D9BF628F8E0D}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\SEC3046\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1280
dmPelsHeight : 720
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...created window @ 0,0 (1280x720)
Initializing OpenGL driver
...creating GL context: created OpenGL 3.2 context
succeeded
...making context current: succeeded
X..WGL_EXT_swap_control_tear not found

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
freespace_version: 0.6
0 freespace devices
------------------------------------
OpenGL Version: 3.2
OpenGL Vendor : ATI Technologies Inc.
OpenGL GLSL : 1.5
...using GL_ARB_multitexture
X..GL_EXT_direct_state_access not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod_bias
...using GL_ARB_seamless_cube_map
...using GL_ARB_framebuffer_sRGB
...using GL_ARB_vertex_buffer_object
...using GL_ARB_map_buffer_range
...using GL_ARB_vertex_array_object
X..GL_ARB_draw_elements_base_vertex not found
...using GL_ARB_fragment_program
...using GL_ARB_uniform_buffer_object
X..GL_EXT_depth_bounds_test not found
...using GL_ARB_sync
...using GL_ARB_occlusion_query
X..GL_ARB_timer_query not found
...using GL_EXT_timer_query
Couldn't find proc address for: glGetQueryObjectui64vARB
X..GL_ARB_debug_output not found
--------- Game Map Shutdown ----------
--------------------------------------
0: Speakers (Conexant CX20671 SmartAudio HD)
2 channels, 44100 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
Using device 0
********************
ERROR: GL_ARB_draw_elements_base_vertex not available
********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL

< >
Showing 1-9 of 9 comments
Per page: 15 30 50

Date Posted: Apr 7, 2014 @ 1:06pm
Posts: 9