DOOM 3: BFG Edition

DOOM 3: BFG Edition

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motorsep 3 AGO 2014 a las 18:02
Doom 3 BFG MOD launcher and mods
I just finished uploading an app I made to help you get Doom 3 BFG mod-ready and launch available mods. I also authored a few mods/maps from Doom 3 times, that I thought were cool, for Doom 3 BFG.

Feel free to download all that goodness and try!

http://www.kot-in-action.com/forum/viewforum.php?f=28

EDIT: Doom 3 BFG mod launcher got an update to v1.2.

Changes 08/17/2014
===============
+ Added button to run RBDoom 3 BFG without mods (if you want to play vanilla Doom 3 / RoE with HQ textures and Trent's sound effects)
+ Fixed ambient lighting in shaders (from RBDoom 3 BFG github repo)
+ Prepared launcher for Linux platform (coming soon!)

NOTE: Please delete renderprogs/ folder from you base/ folder before updating launcher.

Changes 08/06/2014
===============
- If you never ran RBDoom 3 BFG on your PC before - worry not, launcher will deal with it.
- If you have no mods installed, launcher will tell you what to do.
Última edición por motorsep; 17 AGO 2014 a las 11:29
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Mostrando 1-15 de 258 comentarios
motorsep 3 AGO 2014 a las 22:49 
Fixed dependencies bug, updated download links.
k'nt 4 AGO 2014 a las 18:47 
thankyou
:)
k'nt 4 AGO 2014 a las 18:54 
looks like this and the source port will take a while to catch on
PornoRanger 5 AGO 2014 a las 12:12 
thank you dude :rbiggrin:
motorsep 5 AGO 2014 a las 12:34 
You are welcome!

I got Mars City 2 with Wulfen textures prepped. It's gonna be a loooong way before all textures for entire game are converted for Doom 3 BFG :(
Flacid Monkey 5 AGO 2014 a las 13:15 
First off, thank you for putting time and effort into this. It all looks simple and the readme's are spot on.

I followed instructions;
Read the readme
Downloaded and extracted contents, overwriting files.
Ran the new exe then quit.
Launched the mod exe and let it do it's stuff. Then it crashed and now when I try and launch it crashes.
I've rebooted and re-ran the exe then quit and tried the mod launcher but the same crash appears, re-extracted the mod rar and overwritten the files, same crash. Tried all sorts of compatibility stuff to run it to no avail.

The new launcher works fine, the game works fine. Just the mod launcher crashes

Problem signature:
Problem Event Name: APPCRASH
Application Name: d3bfg_mod_launcher.exe
Application Version: 0.0.0.0
Application Timestamp: 53df12d1
Fault Module Name: Qt5Core.dll
Fault Module Version: 5.2.1.0
Fault Module Timestamp: 52ed7a70
Exception Code: c0000005
Exception Offset: 002085b2
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Última edición por Flacid Monkey; 5 AGO 2014 a las 13:16
motorsep 5 AGO 2014 a las 14:24 
Run disk check (you'd be surprised how many times errors on HDD made my development hell as something would suddenly stop working). Try running it as Admin.

Were you ever able to run launcher?
Flacid Monkey 5 AGO 2014 a las 14:57 
Disk's fine.
Yes, it ran first time and I let it unpack or capture files for 30 minutes then that error showed up.
Tried replacing the dll file and the whole mod from scratch but still errors.

Did you use a recent visual studio to compile and how many versions of Qt5's do you have?
I've run into problems having more than one version which is why I went standalone OS for development on a seperate disk.
Flacid Monkey 5 AGO 2014 a las 16:04 
Issue is with sikkmod.
Removed folder, works fine.

The reason I could run it first time is because it hadn't checked mods. After checking the mods it reported this error

I'll test with a fresh install of wulfen on it's own, sikkmod on it's own and a combination of them both.
k'nt 5 AGO 2014 a las 16:35 
The only issue I have is not having any clue how to compile new builds of RBDoom for Windows x64.. any chance you can do updates on that?
k'nt 5 AGO 2014 a las 17:02 
Publicado originalmente por motorsep:
You are welcome!

I got Mars City 2 with Wulfen textures prepped. It's gonna be a loooong way before all textures for entire game are converted for Doom 3 BFG :(

How hard is it to convert the textures, whats the process? I'm not good with code but I might be able to help..
motorsep 5 AGO 2014 a las 17:26 
Publicado originalmente por Flacid Monkey:
Issue is with sikkmod.
Removed folder, works fine.

The reason I could run it first time is because it hadn't checked mods. After checking the mods it reported this error

I believe I made it clear it would only work with the mods I provided. It will never work with Sikkpin, it will never work with any mod that attempted to modify SDK code (C++ game code) and shaders. MOds with modified menu/hud will not have those changes working in BFG due to differences between engines.
motorsep 5 AGO 2014 a las 17:28 
Publicado originalmente por cicalooo.:
The only issue I have is not having any clue how to compile new builds of RBDoom for Windows x64.. any chance you can do updates on that?

I think newer versions are broken. If you look into issues on Github, people failing to compile it.

As for textures, it's not that hard. I think I'll add Mod Authoring menu to the launcher later. It's just time consuming (textures compressor in BFG is _slow_ on HQ).
k'nt 5 AGO 2014 a las 17:30 
Publicado originalmente por motorsep:
Publicado originalmente por cicalooo.:
The only issue I have is not having any clue how to compile new builds of RBDoom for Windows x64.. any chance you can do updates on that?

I think newer versions are broken. If you look into issues on Github, people failing to compile it.

As for textures, it's not that hard. I think I'll add Mod Authoring menu to the launcher later. It's just time consuming (textures compressor in BFG is _slow_ on HQ).

Well if I can end up doing it, I have time... and lots of it, and a fast CPU if that helps lol xD

Yeah that video I posted above I mentioned about extracting textures but I don't think that works, but either way the softshadows are there :P
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Publicado el: 3 AGO 2014 a las 18:02
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