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I got Mars City 2 with Wulfen textures prepped. It's gonna be a loooong way before all textures for entire game are converted for Doom 3 BFG :(
I followed instructions;
Read the readme
Downloaded and extracted contents, overwriting files.
Ran the new exe then quit.
Launched the mod exe and let it do it's stuff. Then it crashed and now when I try and launch it crashes.
I've rebooted and re-ran the exe then quit and tried the mod launcher but the same crash appears, re-extracted the mod rar and overwritten the files, same crash. Tried all sorts of compatibility stuff to run it to no avail.
The new launcher works fine, the game works fine. Just the mod launcher crashes
Problem signature:
Problem Event Name: APPCRASH
Application Name: d3bfg_mod_launcher.exe
Application Version: 0.0.0.0
Application Timestamp: 53df12d1
Fault Module Name: Qt5Core.dll
Fault Module Version: 5.2.1.0
Fault Module Timestamp: 52ed7a70
Exception Code: c0000005
Exception Offset: 002085b2
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Were you ever able to run launcher?
Yes, it ran first time and I let it unpack or capture files for 30 minutes then that error showed up.
Tried replacing the dll file and the whole mod from scratch but still errors.
Did you use a recent visual studio to compile and how many versions of Qt5's do you have?
I've run into problems having more than one version which is why I went standalone OS for development on a seperate disk.
Removed folder, works fine.
The reason I could run it first time is because it hadn't checked mods. After checking the mods it reported this error
I'll test with a fresh install of wulfen on it's own, sikkmod on it's own and a combination of them both.
How hard is it to convert the textures, whats the process? I'm not good with code but I might be able to help..
I believe I made it clear it would only work with the mods I provided. It will never work with Sikkpin, it will never work with any mod that attempted to modify SDK code (C++ game code) and shaders. MOds with modified menu/hud will not have those changes working in BFG due to differences between engines.
I think newer versions are broken. If you look into issues on Github, people failing to compile it.
As for textures, it's not that hard. I think I'll add Mod Authoring menu to the launcher later. It's just time consuming (textures compressor in BFG is _slow_ on HQ).
Well if I can end up doing it, I have time... and lots of it, and a fast CPU if that helps lol xD
Yeah that video I posted above I mentioned about extracting textures but I don't think that works, but either way the softshadows are there :P