DOOM 3: BFG Edition

DOOM 3: BFG Edition

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motorsep Aug 3, 2014 @ 6:02pm
Doom 3 BFG MOD launcher and mods
I just finished uploading an app I made to help you get Doom 3 BFG mod-ready and launch available mods. I also authored a few mods/maps from Doom 3 times, that I thought were cool, for Doom 3 BFG.

Feel free to download all that goodness and try!

http://www.kot-in-action.com/forum/viewforum.php?f=28

EDIT: Doom 3 BFG mod launcher got an update to v1.2.

Changes 08/17/2014
===============
+ Added button to run RBDoom 3 BFG without mods (if you want to play vanilla Doom 3 / RoE with HQ textures and Trent's sound effects)
+ Fixed ambient lighting in shaders (from RBDoom 3 BFG github repo)
+ Prepared launcher for Linux platform (coming soon!)

NOTE: Please delete renderprogs/ folder from you base/ folder before updating launcher.

Changes 08/06/2014
===============
- If you never ran RBDoom 3 BFG on your PC before - worry not, launcher will deal with it.
- If you have no mods installed, launcher will tell you what to do.
Last edited by motorsep; Aug 17, 2014 @ 11:29am
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Showing 1-15 of 257 comments
motorsep Aug 3, 2014 @ 10:49pm 
Fixed dependencies bug, updated download links.
strelok Aug 4, 2014 @ 6:47pm 
thankyou
:)
strelok Aug 4, 2014 @ 6:54pm 
looks like this and the source port will take a while to catch on
PornoRanger Aug 5, 2014 @ 12:12pm 
thank you dude
motorsep Aug 5, 2014 @ 12:34pm 
You are welcome!

I got Mars City 2 with Wulfen textures prepped. It's gonna be a loooong way before all textures for entire game are converted for Doom 3 BFG :(
Flacid Monkey Aug 5, 2014 @ 1:15pm 
First off, thank you for putting time and effort into this. It all looks simple and the readme's are spot on.

I followed instructions;
Read the readme
Downloaded and extracted contents, overwriting files.
Ran the new exe then quit.
Launched the mod exe and let it do it's stuff. Then it crashed and now when I try and launch it crashes.
I've rebooted and re-ran the exe then quit and tried the mod launcher but the same crash appears, re-extracted the mod rar and overwritten the files, same crash. Tried all sorts of compatibility stuff to run it to no avail.

The new launcher works fine, the game works fine. Just the mod launcher crashes

Problem signature:
Problem Event Name: APPCRASH
Application Name: d3bfg_mod_launcher.exe
Application Version: 0.0.0.0
Application Timestamp: 53df12d1
Fault Module Name: Qt5Core.dll
Fault Module Version: 5.2.1.0
Fault Module Timestamp: 52ed7a70
Exception Code: c0000005
Exception Offset: 002085b2
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Last edited by Flacid Monkey; Aug 5, 2014 @ 1:16pm
motorsep Aug 5, 2014 @ 2:24pm 
Run disk check (you'd be surprised how many times errors on HDD made my development hell as something would suddenly stop working). Try running it as Admin.

Were you ever able to run launcher?
Flacid Monkey Aug 5, 2014 @ 2:57pm 
Disk's fine.
Yes, it ran first time and I let it unpack or capture files for 30 minutes then that error showed up.
Tried replacing the dll file and the whole mod from scratch but still errors.

Did you use a recent visual studio to compile and how many versions of Qt5's do you have?
I've run into problems having more than one version which is why I went standalone OS for development on a seperate disk.
Flacid Monkey Aug 5, 2014 @ 4:04pm 
Issue is with sikkmod.
Removed folder, works fine.

The reason I could run it first time is because it hadn't checked mods. After checking the mods it reported this error

I'll test with a fresh install of wulfen on it's own, sikkmod on it's own and a combination of them both.
strelok Aug 5, 2014 @ 4:35pm 
The only issue I have is not having any clue how to compile new builds of RBDoom for Windows x64.. any chance you can do updates on that?
strelok Aug 5, 2014 @ 5:02pm 
Originally posted by motorsep:
You are welcome!

I got Mars City 2 with Wulfen textures prepped. It's gonna be a loooong way before all textures for entire game are converted for Doom 3 BFG :(

How hard is it to convert the textures, whats the process? I'm not good with code but I might be able to help..
motorsep Aug 5, 2014 @ 5:26pm 
Originally posted by Flacid Monkey:
Issue is with sikkmod.
Removed folder, works fine.

The reason I could run it first time is because it hadn't checked mods. After checking the mods it reported this error

I believe I made it clear it would only work with the mods I provided. It will never work with Sikkpin, it will never work with any mod that attempted to modify SDK code (C++ game code) and shaders. MOds with modified menu/hud will not have those changes working in BFG due to differences between engines.
motorsep Aug 5, 2014 @ 5:28pm 
Originally posted by cicalooo.:
The only issue I have is not having any clue how to compile new builds of RBDoom for Windows x64.. any chance you can do updates on that?

I think newer versions are broken. If you look into issues on Github, people failing to compile it.

As for textures, it's not that hard. I think I'll add Mod Authoring menu to the launcher later. It's just time consuming (textures compressor in BFG is _slow_ on HQ).
strelok Aug 5, 2014 @ 5:30pm 
Originally posted by motorsep:
Originally posted by cicalooo.:
The only issue I have is not having any clue how to compile new builds of RBDoom for Windows x64.. any chance you can do updates on that?

I think newer versions are broken. If you look into issues on Github, people failing to compile it.

As for textures, it's not that hard. I think I'll add Mod Authoring menu to the launcher later. It's just time consuming (textures compressor in BFG is _slow_ on HQ).

Well if I can end up doing it, I have time... and lots of it, and a fast CPU if that helps lol xD

Yeah that video I posted above I mentioned about extracting textures but I don't think that works, but either way the softshadows are there :P
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