Upplagd: 25 oktober
Flawed, but still the best 4X space game since Galactic Civilizations 2.
At first, I didn't like the combat much, but after playing other 4X games, I have a new appreciation for it... It is a double edged sword. The battles are simplistic and often a crapshoot, but inspecting your enemies capabilities and employing the right cards goes a long way to winning a battle, even if most of them are countered. The tactical combat also keeps the pace of the game up and helps you understand what happens if you skip manual combat.
In more complex tactical battles in 4X games (e.g. Fallen Enchantress, AoW3), you never want to use auto-combat because the game will arbitrarily kill off units when you know you would never lose them in manual mode, so you end up going through the tedious process of a turned based tactical engagement in a one-sided fight just to make sure you can keep a veteran unit. Endless Space battles, while not nearly as complex, leave you the option to auto-resolve battles with confidence, which saves a lot of time while doing battles with an overpowering force - which in my experience encompass the majority of battles in 4X games. Icing on the cake; sometimes manual combat in Endless Space is worth it just because you want to actually *see* your new fleet/commander/ship design make your enemy explode.
Long and short - plenty of reviews cover the simplistic tactical combat, even though it is more complex than Civilization V. If we take the tactical combat out of the equation, Endless Space is a near-perfect 4X game. You can design ships, empire management is meticulous, and there are many ways to win. If we do add in tactical combat, I'd rather be playing Total War, but I'm not always in the mood, nor do I have that kind of time. 3π/10.