Zamieszczono: 1 maja
At first I wasn't sure what to expect from this game.
I saw this game pop up when it first hit steam quite some time ago looking for funding. I've always been a big fan of 4x games, I grew up playing MOO/MOO2 and dreaming of games that would build on that style. I even found myself fond of MOO3, glitches/bugs/balance issues and all. It's been a hard time finding a game that truely captured that style of game and moved forward with it.
This game isn't quite what I wanted.
The combat in this game is fairly hands off. You decide 'tactics' in 3 stages, each tactic mildly affecting how your ships perform and in some cases can cancel the effect of the enemies (and vice versa). While this is intrigueing, it does make for a mildly irritating battle choice. What ever happened to a nice turn based combat system like in say MOO where you had complete control over each ship, making every single movement count?
Ship building isn't half bad, which Galactic Civ does have more options in this department it's combat is far to Civ like for my tastes. Endless Space does a far better job making your choices feel like they count but there could have been far better ways to implement combat. That having been said, the game itself looks quite beautiful, reminding me of oldschool capital ship battles like Homeworld. Nice explosions, lots of bits and peices go floating away, etc.
The tech tree is also a bit interesting. Unlike most other 4x games with a side scrolling tree that can be a pain to locate what you want, Endless Space uses a true 'tree' system, with 4 branches to incorporate 4 different types of techs. Each of the races has a different tree, and honestly they each feel truely different... no watered down "Huumies!" here.
While I'm somewhat sad that the combat isn't quite what I'd have hoped to see in this title, the gameplay is still quite impressive. I've really enjoyed the game thus far, each time I've started a new race it's been a joy to see how the new race feels over the other choices I've made.