게시 일시: 2015년 7월 4일
Endless space is a difficult to learn empire oriented turn based. I've played Civ and Endless Legend but none of that prepared for the confusion I was going to be in when I started playing this game. The concept of being unable to move unless you click on a different system/city was very infuriating. Why? Just why? All the games I've played allowed me to move where I damn pleased within reason. As I played further on I got got even more confused by the concept that the system had planets that allowed me to treat the system as a city. It confused me because I felt like every planet to be an individual city inside the massive city known as the system. Apparently not.
After closing the game and giving up on it a good friend of mine finally showed me the ropes of the game. It finally bagan to make sense. Like every other Endless game it took me a bit to grasp of what the hell I was supposed to do. After passing the first hurdle it becomes rewarding with victories and ego inflating expansions to ♥♥♥♥ off the AI.
What confused me the most initially was the tech tree. Everything was everywhere in 4 categories that took me a complete game to allow my feeble brain comprehend on what's what and how it is useful. The fact you have about 4 ships to unlock it got me a bit confused. As I played more I realised that while some had the same space and general stats they had their unique bonus that can change how you mod your ships. Oh, you have to mod your ships as well as creating them. Because you can unlock it and be unable to build it until you create a blueprint so to speak. Which isn't hard; you just have to remember to do it.
AI, for certain factions are ruthless, system hogs and full to the brim of testosterone. Automatons, Sowers, Sophons, Cravers, Sheredyn, Hissho, Horatio, Pilgrims, Amoeba, Harmony, Vaulters. Guess which ones are the most powerful compared to the rest.
♥♥♥♥ the United Empire. More like United ♥♥♥♥♥♥♥s for the amount of expansion they accomplish.
Beware the Automatons. Literally capable of building a mass army in one turn.
If you do play this game, a rule you should go by is don't like Harmony and the Cravers gain too much power. In fact kill them as soon as you are able to. Harmony will destroy the currency on systems, Cravers consume planets and make it weaker for anyone else who isn't them. If you want all the resources to mass construct and expand, you don't want their systems if they get their way.
It's a hard game to get a hold of at first. But if you are prepared for the challenge and want a nice game. Get this.