Posted: April 20, 2014
This review uses date I've gathered from the Disharmony DLC
Endless Space is a game by AMPLITUDE Studios were you start as an empire in space with a single planet, and your goals are either to become the strongest nation and conquer everything, become scientifically advanced that you reach the Endless stage and win, or colonize a ton of the galaxy so no one else has a chance. This game requires a ton of thought. I'm going to put it plainly, it really does require a large amount of thought with it, but let's not start the review there. Let's start at the learning curve, and the fact that if you were to graph it that it would be a steep climb, then a flat line. When you first start the game, you don't get a tutorial, all you get is tool tips. These wont help you any because they barely explain anything at all so it will take you, depending on the type of gamer you are, anywhere from 30 minutes to a few hours. This can push a few people away, but after you get past that you will love the game for what it is possibly. Key word being possibly. +6 Rating
Lets move on to the games factions. There are several factions in game that you can play as, or if you get Disharmony you can create your own faction. These factions are; United Empire, Sophons, Hissho, Amoeba, Cravers, Horatio, Sowers, Pilgrims, Sheredyn, Automatons, and Harmony.
The United Empire is a faction that just loves to expand and attack the weaker. They love to expand, but they don't expand quickly. If you're playing against them I would recommend you quickly grab your border systems so that they can't push in. U.E. can gather a military at a moderate place, but doesn't have the strongest military. The U.E. gets its military from its economy, and the economy from its colonies so if you want to destroy them quickly, don't allow them the colonies they want. If the U.E. sees a faction weaker than it that has a small military, and it doesn't think it would be able to defend itself well they will attack so be prepared.
The Sophons are a scientific faction that prefers Isolation unlike the U.E. counterparts. If you play as a nation that focuses almost entirely on your military you should make these people part of your alliance as they will give you some things they research for your dust.
The Hissho are a big problem when it comes to military as they don't like anyone most of the time. The Hissho will have a strong military that will become a pest if you don't try to get rid of it quickly, but they do research slowly. If you play a scientific nation become allies with these people. They will protect you for what you research.
The Amoeba are a faction of peace, but they colonize extremely quickly. Their people are happier whenever they are at peace with a faction, or a few factions. The Amoeba can quickly gather the Dust to prepare for war. If you are in need of dust, make sure you're on these guys good side, as they are very nice about giving it to you if you are.
The Cravers are a war monging, money hogging, system conquering faction. They are fun to play as, but they can not be in any alliances. Period. Don't even try to be nice with them.
The Horatio like to expand, and go to war when it comes to defense, or if they feel provoked. There isn't much to be said about them besides what I just said here.
The Sowers are an odd nation to say the least. They are a machine race that will either build a wonder to victory, or just attempt to conquer everyone else. This is literally all I can say for them until I get a better notice of how they play.
The Pilgrims are like the Horatio, and like to expand. They are a bit more like America in a sense though, they can be a bit unpredictable in some games as they have a good research rate, a good military, and a good ability to colonize systems. With all of this though comes the odd economy, it's definitely an interesting faction to play as, or with.
The Sheredyn is very likely to make an alliance with the United Empire, as according to lore they were at first the United Empires body guards for the Emporer. They are a very strong nation for military as they make it impossible for an enemy to retreat. They also have a pretty good economy at times. This is possibly one of the easiest factions to play as, but one of the harder ones to play against. That is my own opinion though.
The Automatons are a nation of building. Just building. They can do a weird resource gather thing if they aren't building anything, and if something large comes along to build that would take any other nation about 10-15 Turns the Automatons can likely do it 5-10 turns. This also gives them the ability to spam ships out sometimes.
Lastly the Harmony. They don't have an economy, and can populate systems rather quickly. They don't believe in using money because it can supossedly corrupt them. This means if you want to build anything you can't buy it out. Ever. They require patience when it comes to military. Calling them odd is the nicest thing to say as I could go even farther than calling the "Exuberantly weird" +15 Rating
The game has smooth gameplay, and some good graphics that you probably wont be paying much attention to whenever you're having your fleets of ships fire lazers, missiles, and more at your enemies while they hold of the enemies own attacks with shields.
The battles in this game are basically exactly what I said above, except you pick an attack for them to do, a formation, and how you want them to attack, then you just watch. You can't control them in battle past this point.
Colonizing systems is pretty simple to do with easy mechanics behind it. All you do is build a colony ship, send it to a system you want, tell it to colonize and bam! You got a new system!
The alliances work as simply as this. Research the Alliances technology, bring up your approval rating with another faction, ask them to join. They can decide whether to join or not, and whether they do or not is simple as that. +9 Rating
There are several different ways to win one of the games you play.
Conquer the galaxy, own 75% of the galaxy, research the highest technology, build a certain wonder, or get a ton of money. These are all self explanatory, and give you several different ways to play the game giving "Play the way you want" a true meaning. +8 Rating
The only way you're going to be able to play multiplayer is if you have some friends that own the game, the community is basically dead due to a "Chicken had to lay the egg, but the egg had to hatch the chicken" kind of thing. People say there's no multiplayer sometimes, so some people don't get it. There's no multiplayer because people don't get the game. +3 Rating
With all of this being said I think that I'll end the review here ending with a Rating Score of 41 out of 50. If you ask me the game is great, and a very enjoyable game. That's just One Gamers Opinion though.