StarBuster Nov 13, 2012 @ 8:35am
To the Developers
Please, patch it and make it easier
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Steph'nie  [developer] Nov 13, 2012 @ 9:29am 
Thanks for the feedback, but I would really need more info on your side. Which difficulty are you playing by the way? And, what exactly do you find difficult: Is it the overall understanding or the AI that is too strong?
StarBuster Nov 13, 2012 @ 9:58am 
I believe this is a good game, that's why I'd like it patched. I think understanting the rules is not problematic. The real problem is the AI. I get frustrated very soon when I look at the total score, and I play at the easiest level. The AI is too fast, too smart, doesn't make any error; after the first turn, it's already 3 points over me. Maybe other players would disagree with me, and I know you have to respect everyone's opinions, but essentially I have to abandon the game because it's too hard for me. I'm probably a real beginner, but I'd like to have the chance to play it again. Thanks
slappyslap86 Nov 13, 2012 @ 3:59pm 
Don't give up! Keep playing a few times and you'll start getting the hang of it. A few tips from my own experience and reading posts by others:
1) Expansion is king. You really have to put all your early focus (first 30-50 turns) on exploration and snagging systems. You can colonize within a system in mid game, but the AI will beat you to new systems on any difficulty level if you just look inward early.
2) Military is good and all, but don't worry about it early. Early fleets (below 1000 MP) will have a 25-30 turn invasion process. That's plenty of time to research 1 or 2 techs, upgrade your ship designs, and build a counter-fleet. And while the AI sank time into that fleet you grabbed 2 new star systems.
3) Setting your initial system up to pump out colony ships is a great way to play. With farming upgrades on a single terran/ocean/jungle planet you will have enormous growth. Build colony ships and send that population out to other systems, or just transfer them onto another colonized planet. Your FIDS will jump like crazy and give you a huge advantage over the AI.
4) Turn off the pirates. If you're having a tough time with the AI I'm guessing the pirates are crushing you at times. Get rid of them until you've gotten a better grip on the game.
5) Missiles.
6) Missiles. Seriously. they rock socks off.
7) Never let the AI control a fight for you. AI won't retreat in any circumstances and you are much better at judging the best cards to play.
Neomobius Nov 13, 2012 @ 4:00pm 
I found that letting the AI govern the solar systems I colonized to be more efficient then micromanaging them myself. Use the advanced options prior to starting the game also. You can ensure the galaxy is more balanced in terms of resources and "liveable" planets for your faction (for the beggining of the game).
Neomobius Nov 13, 2012 @ 4:02pm 
Originally posted by slappyslap86:
Don't give up! Keep playing a few times and you'll start getting the hang of it. A few tips from my own experience and reading posts by others:
1) Expansion is king. You really have to put all your early focus (first 30-50 turns) on exploration and snagging systems. You can colonize within a system in mid game, but the AI will beat you to new systems on any difficulty level if you just look inward early.
2) Military is good and all, but don't worry about it early. Early fleets (below 1000 MP) will have a 25-30 turn invasion process. That's plenty of time to research 1 or 2 techs, upgrade your ship designs, and build a counter-fleet. And while the AI sank time into that fleet you grabbed 2 new star systems.
3) Setting your initial system up to pump out colony ships is a great way to play. With farming upgrades on a single terran/ocean/jungle planet you will have enormous growth. Build colony ships and send that population out to other systems, or just transfer them onto another colonized planet. Your FIDS will jump like crazy and give you a huge advantage over the AI.
4) Turn off the pirates. If you're having a tough time with the AI I'm guessing the pirates are crushing you at times. Get rid of them until you've gotten a better grip on the game.
5) Missiles.
6) Missiles. Seriously. they rock socks off.
7) Never let the AI control a fight for you. AI won't retreat in any circumstances and you are much better at judging the best cards to play.

Very true!
crezeh Nov 13, 2012 @ 10:06pm 
Personally I play on normal, and rarely colonize more than 2-3 systems. Even so, I tend to end up with top score almost inevitably. Depending on how good my starting systems are and how good quality my colonies are, I sometimes lag behind early in the game, but I always catch up later on. Don't let score tell you who's winning.

The thing about the AI; it's a master of early colony-claiming, so it tends to surge in score early-game. However, it's horrible at managing and growing its colonies, so it will tend to fall behind once your colonies are getting advanced.
Last edited by crezeh; Nov 13, 2012 @ 10:07pm
StarBuster Nov 14, 2012 @ 3:02am 
ok, I'll keep trying!
FullAutoAttack Nov 17, 2012 @ 1:51pm 
Does the AI cheat on all difficulty levels and do pirates attack the AI?
crezeh Nov 17, 2012 @ 3:51pm 
I don't know about cheats on normal or below, but I know pirates attack the AI. I occasionally see systems previously belonging to an AI invaded and even captured by pirates set to normal.
LoveShard Nov 17, 2012 @ 8:46pm 
yes do not give up! also a tip I would give to help with you score. and fids. set your tax rate just high enouh so your gainined +1-2 at the start you don;t need dust... and lower tax rate means higher FIS which are the things you actually need in the early stages...
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Date Posted: Nov 13, 2012 @ 8:35am
Posts: 10