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Rapporter et problem med oversettelse
Are you expanding your way into mass unhappiness (every additional system reduces happiness; some techs reduce expansion disapproval), or suffering from overpopulation disapproval? Suffering from colonizing too many low-tier planets early on or with nasty anomalies, for lower happiness?
You're always getting exploitations up ASAP, and keeping maintenance more manageable by not building improvements that you wouldn't benefit much from?
Sorry for being vague earlier, i took around 12 screenshots of a random game, fitting the description, in this game it was the Automatons that won (orange) they controlled somewhere around 55% of the galaxy (you cant see it all), also feel like i need to state that i am by no means a great player, just recently started playing again, also i am playing a custom faction, that have the Sower alliignment, will post screenshot aswell.
PS: tried to get the screenshots in this topic, but couldnt figure it out, so for now they are just on my profile, publicly visible, thanks again!
Like everyone has said, happiness is important. Optimistic is possibly the best trait. the reason is that a happy (light green) system gets +10% FIDS, and a ecstatic (dark green) system gets +20% FIDS. If your empire's average approval on the empire screen is ecstatic, then all systems get an additional +20% FIDS.
Be sure you understand how food works. More food = more population = more FIDS = more everything. But, as populations increase, you need more and more food to keep growing.
Understand dust! Dust income is sometimes hard to balance, and even harder to maximize. Things to consider: Dust is sliced in half if the system is not inside your influence. and is further reduced by low taxes, so that dust upgrade you got might not be giving as much as you thought, since it is cut in half twice.
Science: you just have to play more to get used to which upgrades are good to get and when. Most games, it is ideal to get all the cheap techs (N-way fusion plants espcially, +10 industry will likely double a systems industry) to start populating, and then rushing for casimir effect to get through a wormhole, or magnetic field generators for an incredibly good 40 sci per system (OP as hell, get this upgrade asap)
Exploits: almost always you want the food exploit for the first planet in the system, and be sure to research the better food exploit fairly early in the game (it also comes with the approval upgrade, good deal!)
Combat isn't always easy, if you don't know what you're doing stick with missles until you understand what is happening more.
I would suggest reading the wiki and/or forum on any topic that you don't understand.
On a side note, anyone here feel like teaming up and maybe grabbing a game sometime? i'm desperately trying to get my friends to play it, but they are reluctant to the genre :/, so if anyone wants to play, i would love to :)
The food bonus speeding your pop growth will make it more important to get those techs which reduce unhappiness, since both accumulating much pop in the same system or spreading it around to many systems hurt happiness (as does colonizing less-hospitable types of planets). That said, there's a late-game tech which lets you build an improvement which convert all surplus food into production -- eventually making your affinity bonus a massive production bonus for systems where you don't care about increasing the pop any longer.
If so, then welcome to Endless Space! Glad you got to know it and enjoy it.
I can't help you though since I'm exhausted and probably won't write anything intelligible, but I'll probably revisit soon with some tips.
For example...
http://steamcommunity.com/sharedfiles/filedetails/?id=129826183